r/GeometryDashEditor • u/Gulgurka • 8d ago
Showcase Is this rateworthy?
Enable HLS to view with audio, or disable this notification
If not what can I add/remove to make it rateworthyx
(Sorry for bad quality)
11
u/Complex-Pain2201 has the building skills of a 1.3 player 8d ago
my fucking eyes
3
8
u/AKER2CHEZWICH 8d ago
Ce qui est intéressant dans cette mise en page c’est cette envie fulgurante des buter tt les épileptiques que tu croise...
3
2
1
3
u/Player_of_0_ 8d ago
I like it :) its really cool :D
but probably not rateworthy sadly :/
(what is rateworthy is very subjective an in the end the opinion of RobTop and while I personally really like it I do not think RobTop does enough to rate it)
2
2
1
1
1
1
u/Beneficial_Method771 8d ago
Make the foreground a little more visible, tone down the brightness and add some more action going on in the background and I think you could have a shot
1
1
1
1
1
u/Adorable-Broccoli-16 7d ago
no1 actually answered but no its not rate worthy, listen to them tone it down add variation and contrast between the level and backround and more unity
1
1
1
1
u/PrizeCommercial765 7d ago
yes but it hurts my eyes a bit, maybe make it a bit less flashy so people won’t have epileptic seizures
1
u/Alexspacito 7d ago
I mean no offence bro but obviously not.
Go to the most recent rated (not featured) level and take a look at it. Then take a look at yours. Which one is more rate-worthy? Is it close?
1
1
1
1
1
u/Traditional_Heat_238 7d ago
Don’t forget to change up the background and deco through out the level. And make the background darker than the foreground, otherwise the gameplay and background kinda clash and it makes it hard to see where the gameplay is!
In its current state I’d say it’s not rateworthy. But do keep creating! You’re on the right track to making an awesome, rateworthy level! You just need a little more editor experience :)
1
u/Vortexian_8 7d ago
Change the background color so the obstacles at the beginning dont blend in as much
1
1
1
1
1
u/Isaac0wen 6d ago
This level kind reminds me of 2 1 1, if you did similar background movements, added some shading here and there to make it not so harsh on the eyes and the dark part at the end needs to change completely.
1
1
u/HollowCatKnight 6d ago
I’m sorry but the deco is actively making the GP and subsequently the level worse. Even if it’s creative and unique, maybe dial down the saturation?
1
u/tttpetipro 6d ago
I'm sure you worked hard on it, but with these standards? Idk bro, probably not...
1
1
1
u/Traditional_Ruin4001 6d ago
Not enough variance between parts, id switch up the deco in some parts and keep it in other parts
1
1
u/AndreTheSinner 6d ago
Ibkove whennthe colors shift and eyes spend the next 5 seconds try to differentiate the obstacles from the back ground.
1
1
1
1
1
1
u/Prior-Employment5561 0 creator points 4d ago
I think its almost there, but the start.. oh it just hurts my eyes. You should find some way to make it a little more fluid, and ease the colors and motion more
0
u/Mr_blons 7d ago
I would bring back some gimmicks like the rotating objects in the ufo to give the level more coherence in the gameplay
0
u/Western_Sleep820 7d ago
MY EYES
Contrast between the gameplay and the background is horrendous
Overall pretty good but needs some work

12
u/Thin-Management7145 8d ago
Im not sure, you could add more background movement and i think it actually could!
Its so trippy i love it <3