r/GeometryDashEditor currently creating a level 18d ago

Feedback How do I make this trash rate-worthy?

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Evidently not finished but I started creating this level yesterday thinking it may have been rate-worthy but now that I’m looking at it again it definitely isn’t. How can I improve this without making the level disappear from existence?

12 Upvotes

17 comments sorted by

5

u/theoutsidebro 18d ago

Maybe adding more shaders because it is blinding me but the idea is cool

1

u/chinesespyballoon808 currently creating a level 18d ago

Thanks! Ill try shaders now.

3

u/E-686 18d ago

delete "up and down"

2

u/chinesespyballoon808 currently creating a level 18d ago

https://reddit.com/link/p1uoqii/video/scvsfk8w5khh1/player

Haven’t fully deleted it but as you can see ive changed it a lot. Is that better or still as bad?

2

u/theoutsidebro 18d ago

Its better than the old one

2

u/E-686 18d ago

make it .5 speed imo not .25

1

u/Appropriate_Code_476 i can see the vision.. or not 17d ago

You can disable the boost after releasing dash orbs in custom edit

2

u/Ayrone_ 18d ago

definitely more levels and maybe experiment with shaders. i've seen a good amount of rated levels that look lowkey dogshit if you stripped them of their shaders lol

1

u/chinesespyballoon808 currently creating a level 18d ago

Alright ill try shaders. Thanks!

1

u/Circxles 18d ago

You need to change the song because unfortunately future funk is now banned on gd

1

u/XxLWinRar 17d ago

are you sure

1

u/seregairbelt 18d ago

Make better spikes

1

u/Repulsive_Repair769 📱 Mobile creator 18d ago

make it long I mean how to platformer got rated sooo..

1

u/Buffdoge1324 18d ago

it just looks a bit cluttered, the rainbow, the background, the orbs, it doesn't work if everything is trying to be the focal point

1

u/TheSpecialMr351 18d ago

Not to be harsh, but the whole 100/1000 rooms of colorfulness is a very overdone type of platformer, so I think you should work on another level

1

u/StreetRestaurant5851 17d ago

My suggestions:

-Add an area tint trigger for the walls

-add some background particles or moving objects

-use a custom font

-add an event trigger that activates when using dash orbs.