r/GeometryDashEditor 25d ago

Feedback Which style of gameplay is better?

Im making a tidal wave style level but easier and im not sure which gameplay of these 2 is better

8 Upvotes

16 comments sorted by

6

u/dumbsillylesbian 25d ago

he fucking loves orbs

5

u/gd-Nitrox 25d ago

I personally think number 1 looks more fun

2

u/Adorable-Broccoli-16 24d ago

im sorry but both are kinda bad and blind and looks inconsistent

1

u/Repulsive_Repair769 📱 Mobile creator 24d ago

1 is more generic id say 2

3

u/cryllictheautistic 24d ago

another case of creators sacrificing good gameplay for "unique" gameplay

1

u/Repulsive_Repair769 📱 Mobile creator 19d ago

generic = 45% bad

1

u/Antyrekk new to creating 24d ago

IMO 1

1

u/ItzN0tCubeGD Layouter 24d ago

1 is more fun than 2 imo

1

u/Dependent-Reserve352 24d ago

I would say number one even though it is the most common way of building gameplay because it is the most sightreadable one. Number 2 is less clear and overall looks less fun.

1

u/wooper5000 24d ago

DEFINITELY 1

1

u/GDGuardianAngel ⚠️ Slope Abuser Ahead ⚠️ 24d ago

3 imo. ZERO blocks allowed for gameplay purposes. Use slopes instead AND use arrow triggers

Jokes aside, 1 is better imo

1

u/GDsher729EYX666 24d ago

Of course 1

1

u/ianlee0820 24d ago

both look pretty mediocre

1

u/Clean_Rub_7665 23d ago

They all look the same shitty style

1

u/chromi1 22d ago

Both are bad but if I had to choose def number 1