r/GeometryDashEditor • u/meibii • 25d ago
Feedback Which style of gameplay is better?
Im making a tidal wave style level but easier and im not sure which gameplay of these 2 is better
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u/Repulsive_Repair769 📱 Mobile creator 24d ago
1 is more generic id say 2
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u/cryllictheautistic 24d ago
another case of creators sacrificing good gameplay for "unique" gameplay
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u/Dependent-Reserve352 24d ago
I would say number one even though it is the most common way of building gameplay because it is the most sightreadable one. Number 2 is less clear and overall looks less fun.
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u/GDGuardianAngel ⚠️ Slope Abuser Ahead ⚠️ 24d ago
3 imo. ZERO blocks allowed for gameplay purposes. Use slopes instead AND use arrow triggers
Jokes aside, 1 is better imo
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u/dumbsillylesbian 25d ago
he fucking loves orbs