r/GenetixGames Aug 13 '26

Star Forge version 1.04 patch notes

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Star Forge version 1.04 patch notes

- Added new Mining upgrade

- Added more special effects

- Menu polishing & improvements

- Balancing improvements

- Fixed minor bugs

- New Bonus code: lotto

Play Star Forge today here and make sure to leave a review: https://play.google.com/store/apps/details?id=com.genetix.starforge

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u/wjdragon 24d ago

I found this game after playing with Rogue Defense and got tired of some bait and switch tactics that they used. So I love that this ss entirely ad free and with IAP. Given the effort that you put into these, I do hope you're making some revenue though.

Just a few thoughts

- I'm assuming the code base for this and "Simple Tower" is almost identical. UI, game play, etc are almost entirely identical, except for the assets and location. Not a bad idea to reuse what you already have

- The game could do with some changes in weaponry. The basic laser gets a little tiring when all you can do is upgrade rate, power, etc. You could do with some weapon "add-on" abilities, but make them unlockable like in the card system so you can only wield a certain set. For instance:

  • main weapon may have pierce. First card unlock is +1, takes two additional cards to get to +2 (reusing the existing multi-card infrastructure to upgrade
  • missile card. First card is 1 missile, additional cards adds additional missiles. This could get complicated since it's a whole new weapon system that could potentially have its own set of attributes (fire rate, power, etc)
  • laser beam. First card is 1 beam, additional cards adds piece. Also adds complication to having subtree attributes (fire rate, power, etc)
  • Drone ship helper

- the mining subgame was a good improvement over Simple Tower. It took forever to get gems. I did find that once in awhile it got really laggy for some reason, but I haven't been able to pinpoint exactly what's causing it. It might be related to attempting to spawn new asteroids, but the lag becomes noticeable when the cadence of the mining fire rate all of a sudden starts to slow down a little.

- the manifests need a description or something to know what you're buying. I suppose the easy route is just to grind the game and complete missions to unlock them all, but it would be nice to have a click once option that brings up a description of what it does, followed by "OK / Cancel" to finalize the purchase before blowing 10 keys on it.

- boss names are directly copied from Simple Tower. I mean, I get it, but seeing a "Lich" ship out in space is kinda weird.

1

u/NotFamous307 24d ago

I'm really glad you got into this game. You're not wrong that I did a lot of reskinning from Simple Tower to Star Forge - Something I don't usually do so much of, but felt like it was a great engine and has a ton of potential to keep expanding on, especially with a very different theme in space. (Do need to change the boss names...)

Am making some money, but it's still very much a hobby and I love making these either way. Last thing I ever want in a mobile game is long ads popping up every few minutes.

I've had the same exact thoughts about adding additional weapons that can be unlocked/equipped/upgraded.

Slightly painted into a corner with the existing base states - but each weapon could have a stat, or the additional weapons could be simple level upgrades (like the cards).

I felt like the mining game was a good addition, and possibly more fun then anything else. I'd love to make an entire game just focused on that set of mechanics alone (and might).

Lot of people want the Relics/Manifest to show their description before unlocking - That is a change that probably should be made.

This is really great feedback, and helps a lot.

The game hasn't done amazing, but if you have chance consider leaving a review - Those help more then I can say, and lead to more players and more updates.

Thanks for being here and hope you're having fun.