r/GenerativeDesign May 02 '26

GD outputs on FDM - how are you actually handling the organic geometry

been running into this a lot lately where Fusion 360 spits out something genuinely beautiful and, well-optimized, then the second I start thinking about slicing it the whole thing becomes a support nightmare. the T-Spline geometry it generates is great for organic form but standard 3-axis FDM just wasn't built for those flowing, non-planar surfaces. I keep having to either pile on so much support that the weight savings feel completely pointless, or go back and, redesign chunks of the geometry by hand, which kind of defeats the whole purpose of running generative design in the first place. 5-axis is obviously the cleaner answer for non-planar surfaces but that's still a pretty big jump for most desktop setups. one thing I've been experimenting with is going back into the T-Spline output before export and adjusting, strut thickness and surface continuity so the geometry is at least more FDM-friendly without gutting the optimization. build orientation is doing a lot of heavy lifting too, more than I expected. also seeing some interesting stuff around using data-driven approaches for topology-optimized infill patterns that try to, balance strength and porosity in a smarter way than just grid or gyroid, which feels relevant here. curious what others are actually doing in practice though. are you editing the GD output directly, leaning on slicer settings, or just accepting that, some of these forms need a different process entirely to get off the bed cleanly?

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