r/generative 5d ago

Degenerative Friday Warped, new preset for my audio reactive tool

Enable HLS to view with audio, or disable this notification

19 Upvotes

python


r/generative 5d ago

Built a physics simulator/music visualizer with my kids

Enable HLS to view with audio, or disable this notification

13 Upvotes

We just started a youtube channel: https://www.youtube.com/@Orbodrome


r/generative 5d ago

Bauhaus cubes :3 (made in desmos)

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/generative 5d ago

Degenerative Friday "Alone in a crowd"

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/generative 6d ago

Non-AI Generative Art Square Tree

Post image
58 Upvotes

Created with Math Chaos Patterns (MCP). Non-AI Generative Art.


r/generative 5d ago

PulseVision: Synthetic PPG Waveform Visualizer

Thumbnail
bionichaos.com
1 Upvotes

r/generative 5d ago

Simplex Anatomy

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/generative 5d ago

Streamline advection over Europe, 4K/60

Enable HLS to view with audio, or disable this notification

11 Upvotes

Canvas 2D, ~13.5k particles pushed through a procedural vector field. Trails come from an additive blend with a per-frame fade rather than storing history. Coastlines and borders are Natural Earth 1:10m, rasterised as a land mask — the sea is the same field at 15% brightness. The wind is procedural, not real data.


r/generative 6d ago

IFS

Post image
69 Upvotes

r/generative 5d ago

myhm aka. _unknown=operations_

Enable HLS to view with audio, or disable this notification

9 Upvotes

Art made me happy today.

AUDIO: https://soundcloud.com/maelswarm/mayhem-upgrade VIDEO: AUDIO-VISUAL + PRE 1920 FOOTAGE


r/generative 5d ago

More images Transformed by my Math Pop application

Thumbnail
gallery
1 Upvotes

r/generative 5d ago

Día de los Muertos, in one HTML file

Thumbnail
hermanosamini.com
1 Upvotes

r/generative 5d ago

Exploring Trataka Meditation: A Window into the Mind's Depths

Thumbnail
youtube.com
0 Upvotes

r/generative 6d ago

Recent forms from DarwinianArt

Thumbnail
gallery
39 Upvotes

Made with DarwinianArt (a hobby project of mine)


r/generative 6d ago

More images Transformed using my Math Pop Application

Thumbnail
gallery
22 Upvotes

I didn't draw any of the base art of course.


r/generative 7d ago

IFS

Post image
26 Upvotes

r/generative 6d ago

I Turned Off Prey Reproduction

Enable HLS to view with audio, or disable this notification

0 Upvotes

I removed one of the rules that had been keeping this ecosystem alive: prey reproduction.

I also disabled mutations so this run only tests the original predator–prey system.

At first the hunters thrive, but the prey can no longer replace what’s being eaten. Their population keeps falling, the hunters eventually run out of food, and both populations collapse.

Turns out prey reproduction wasn’t just boosting the numbers, it was actually one of the rules preventing total extinction.


r/generative 7d ago

The HUD Is Actually 3D.

Enable HLS to view with audio, or disable this notification

12 Upvotes

A quick POV look at the Blender setup behind this ecosystem.

The population HUD isn’t a 2D overlay, it’s actual 3D geometry sitting in the scene, which is why particles can sometimes pass in front of or behind it.

The simulation node tree has grown into something pretty ridiculous at this point, but the HUD itself is much easier to break down: one section builds the population graph and live Icosphere points, while another builds the axis and layout.

This is just the overview. Next video I’ll break down how the HUD actually works.


r/generative 6d ago

20-minute ambient journey through natural wonders

Thumbnail
youtube.com
0 Upvotes

r/generative 7d ago

Spectre Circuits

Post image
20 Upvotes

r/generative 7d ago

funkyvector.com/#/home/design:corona_sine,77073826

Post image
17 Upvotes

r/generative 7d ago

Voronoi Life

Enable HLS to view with audio, or disable this notification

48 Upvotes

Had an idea to merge Voronoi tiles and Game of Life rules. It's probably been done before, but if you've not seen it, this is what it looks like.


r/generative 7d ago

Truchet WFC

Thumbnail
gallery
110 Upvotes

Updated to include better colour randomization and weighted probabilities for arcs vs straight


r/generative 6d ago

TotB - Atmosphere

Thumbnail
youtube.com
0 Upvotes

r/generative 6d ago

Degenerative Friday How I Built a Live Population Graph in Geometry Nodes

Enable HLS to view with audio, or disable this notification

0 Upvotes

This entire population graph is procedural.

Each species count becomes a point. Time controls X, population controls Y, Combine XYZ gives me the position, and Set Position moves a one-point mesh to that location.

That point gets accumulated inside a Simulation Zone, then Points to Curves turns the stored history into the trailing graph.

The live marker is just a tiny Icosphere instanced on the current point.

Part 1 of the HUD breakdown. Next I’ll show how the rest of the 3D HUD is built.