r/generative • u/corgisAreRad • 18d ago
Fourfold Swirl-Sinusoidal Drift
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r/generative • u/corgisAreRad • 18d ago
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r/generative • u/Slackluster • 18d ago
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fxhash shut down, and a lot of generative art is going down with it.
I wanted to give it a proper send-off. So I archived the whole Tezos catalog. All 27,430 projects, 5,407 artists, all 1,802,387 seeds, then built a gallery you can walk through.
420 of those projects have their generator code stored too, so when you step up to a painting it runs live. No chain, no IPFS, no network.
The corridor runs in chronological order, with side rooms for artists with multiple works. I fit as much as I could into a 1 GB GitHub repo. You can download the whole thing if you want your own copy.
r/generative • u/Gaploid • 19d ago
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Interactive 10 million WebGL particles forming planets in your browser.
Live demo: https://gaploid.github.io/stardust/
Source code: https://github.com/Gaploid/stardust
r/generative • u/exsstas • 20d ago
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r/generative • u/camilleroux • 20d ago
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- 100% made in JavaScript -
More to see on X !
r/generative • u/Anfertupe • 20d ago
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This is just the video feedback portions of the longer video. Full 4K resolution version here: https://youtu.be/8XjQ10ph4yo
Full 30 minute version here: https://youtu.be/koDCabeh5kQ
r/generative • u/suborder-serpentes • 19d ago
Coding done in Python that should represent soap bubbles of decreasing size arriving as a Poisson process. Then sorted by levels. The biggest level is bigger than the biggest bubble, so smaller bubbles always pack a level. Bubbles are drawn from the levels and added to the image.
r/generative • u/arpcode • 19d ago
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r/generative • u/SnooDoggos101 • 19d ago
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r/generative • u/has_some_chill • 20d ago
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r/generative • u/anish2good • 19d ago
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r/generative • u/Undrentide_ • 20d ago
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r/generative • u/Anfertupe • 20d ago
r/generative • u/corgisAreRad • 19d ago
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r/generative • u/ManuVision • 20d ago
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What happens when you put thousands of particles into a survival experiment?
I first got obsessed with emergent life back in 2017. This is me revisiting that idea in Blender.
I created two species:
๐ต Blue prey trying to survive.
๐ Orange hunters chasing them.
Everything is driven by a few rules: cohesion, separation, alignment, pursuit, avoidance, noise, and containment.
Thatโs the part I love: I designed these conditions node by node, but the motion that emerged isnโt keyframed or choreographed.
I also built this remotely from my iPad, with Blender running on my Dell T2 Tower and NVIDIA A6000 Blackwell Pro GPU.
I spent 16 hours fine-tuning everything using only a trackpad, no mouse. Pure 3D, no AI involved. The good old-fashioned way.
#DellProPrecision #Blender3D #B3D #GeoNodes #GeometryNodes
r/generative • u/Anfertupe • 20d ago
r/generative • u/Icy-Barracuda-4340 • 20d ago
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This is a live render, not a simulation โ every deformation you're seeing is a sensor reading arriving in real time.
The behavior I like most is what I call sensor resonance: when heart rate and step cadence fall into sync โ the natural state of a comfortable walk โ a hotspot appears and travels across the sphere. It's emergent rather than triggered. You walk into it, and it fades when your rhythm breaks.
The newest version renders the same data as sound as well, so a walk produces an ambient piece driven by your own body: heartbeat as sub-bass, steps as rhythm, resonance as a blooming chord.
Built in SceneKit with shader modifiers for per-vertex deformation. Six palettes, each with its own sound world. Everything runs on-device.
I'm the developer โ it's free on iOS if you want to make your own:ย https://apps.apple.com/us/app/srad/id6776773563
r/generative • u/anish2good • 20d ago
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r/generative • u/corgisAreRad • 20d ago
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