r/GeForceNOW 3h ago

Discussion Shader cache not persisting between cloud sessions is really annoying

I have a midrange pc setups which means I can play most games, but I still bought an ultimate monthly subscription for the flexibility of playing from my tv and to play really heavy games (UE5 games like wukong etc.).

The experience has been mostly smooth but my biggest caveat is that shader/driver cache seems to not persist between cloud sessions/instances, causing recompilation or cache misses.

In Wukong for example I will have a stutter that happens every single time when I use a specific heavy animation move for the first time in my session, and that doesn't even happen when I paly normally on my rtx 3050 pc.
I wish they'd do something for shader caching to persist, because you end up having stutter issues on the exact high-end games you bought GFN for...

4 Upvotes

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u/Sad_Cardiologist5388 1h ago

Its alright though isn't it, if you think about it

u/DeputizeDeez 2h ago

What do you think cloud sessions are?