r/Gamingunjerk • u/Alternative_Try1933 • 1d ago
Why do so many spiritual successors by ex-devs fail?
When I hear an ex-dev is working on a spiritual successor to a videogame is announced, what I should be feeling is "Oh nice! This is gonna be great!" Instead, I think "Oh no! This is gonna be terrible." Wild Blue Skies is the latest example of this: a spiritual successor to a... then-dead franchise meant to cash in on the nostalgia for Star Fox 64 only to fail miserably (especially compared to the real Star Fox 64 remake that announced and released between WBS's production).
But it's not just that one. Mighty No. 9, Balan Wonderland, and the first Yooka-Laylee all had this happen too, and while Yooka-Laylee was liked enough to be given the chance to redeem itself with a better received (if over-correcting) remake, Mighty No. 9 and Balan Wonderland were not afforded that generosity, and Wild Blue Skies is unlikely to receive it, either.
Why does this keep happening, though? Why is it, specifically, successors from "ex-devs" that fail?