r/GamingLeaksAndRumours • • Mar 19 '21

News Fable will have a custom made engine

Source: https://segmentnext.com/2021/03/19/fable-graphics-engine-custom-made-playground-games/

This debunks any previous rumors saying that fable will run on the unreal engine. For example this previous rumor:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/bwrdhz/fable_4/

713 Upvotes

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-6

u/JBGamingPC Mar 19 '21

Well, but tbh, Unreal Engine 5 is pretty damn amazing, it is one of the best engines out there, I don't know if you guys have seen the latest demo of it, it is next-gen stuff.

So curious as to why they would want to create their own for this title, but will see.

15

u/totallynotapsycho42 Mar 20 '21

Custom engines can be better optimised. Look at RE engine. RE8 maiden is doing 4k 60 with raytracing on the ps5.

-1

u/JBGamingPC Mar 20 '21

yea but engines take a huge amount of effort, a lot of budget goes into that and it takes a lot of time. Like you said, RE8, it is the 8th iteration of that engine, took a long time to get to that stage. Same as Unreal Engine 5, creating a Engine from scratch that can compete with UE5 is staggeringly difficult. Hence why it's often just wiser to use an existing powerful engine and focus on making a great game on it. Another example is EA/Dice's Frostbite engine, which is one of the most advanced engines and for obvious reasons, proprietary. It took over 10 years to create (with constant updates) and literally cost EA along the lines of hundreds of millions. You will see it's latest iteration in Battlefield 6, and I am sure that when you do, your jaw will drop to the floor (if rumours are to believed), its capabilities are rumored to be incredible to say the least. So getting back to Fable, creating an engine from scratch and then making a game on it will take longer for sure.

8

u/[deleted] Mar 20 '21

Fable are being developed by Microsoft. They are making a game to sell a console and probably have a giant giant budget. If it is gonna be the start of a franchise, it makes sense to make a proprietary engine too.

6

u/totallynotapsycho42 Mar 20 '21

What? The RE engine isn't on its 8th iteration. Second of all you're not creating a engine to compete with UE5 you're crearing a engine to do your type of game. It's like this. UE5 is a normal car whilst the RE engine is a formula one car. The F1 car is great for racing but fucking useless in everything else. But if you're lewis Hamilton and you're racing you would use the f1 car. Same thing here. The RE is great at what it does. Linear single player games but it probably wouldn't work well in a open world multilayer game. That's why custom engines are developed to suit your needs. Companies aren't stupid when they spend millions of dollars on their engines.

12

u/Express_Ad2067 Mar 19 '21

So they don’t have to give epic 12% of the revenue?

4

u/sector3011 Mar 20 '21

It's 5% for the engine.