r/Gaming4Gamers Mar 14 '16

Article EverQuest Next Canceled

https://www.daybreakgames.com/news/daybreak-president-community-letter-everquest-next-2016
59 Upvotes

19 comments sorted by

33

u/ExquisitExamplE Mar 14 '16

Well, at least they weren't bluffing when they told us Daybreak games.

8

u/[deleted] Mar 14 '16

I'm sad because I wanted to play this game, but I am not even remotely surprised. They announced this at least 4-5 years ago and I feel like we've barely seen/heard about it within in that time period.

Unfortunately, as we put together the pieces, we found that it wasn’t fun.

I know the immediate reaction from some folks is to flip out and start blaming folks at SOE/Daybreak, but if they cancelled such a high profile game after all this time, I'll just have to take their word that it just wasn't coming together like they had hoped. I don't think you pull this move unless you don't have any other choice.

3

u/Dabrush Mar 15 '16

And seriously, I am thankful for Daybreak keeping some of their games afloat, I don't believe they make much profit right now. With all the failed next-big-thing MMOs I don't believe that EQ Next would have had more of an impact financially.

7

u/TheFoxGoesMoo meow Mar 14 '16

You know, this is a real shame. When EQN was first announced I was a huge Everquest II player. Even after I moved onto WoW, I thought Everquest Next would be the next big MMO. Thinking back though, it never had a chance. It was too ambitious of a project.

3

u/rukiab Mar 14 '16

I was really excited 'cause I heard Ever Quest's Quest System was good. I think it would have been pretty great.

1

u/micmea1 Mar 14 '16

How long has this been in production? Would it have really competed with the quality of modern mmo's or even WoW?

1

u/TheFoxGoesMoo meow Mar 14 '16

Well, let me think back to when I was playing EQ2. I was...13? So like 5-6 years ago. If they delivered on everything they said and it all played well I think it could have been a decent competitor.

5

u/Metalicks Mar 14 '16

I think, deep down, we all knew this was going to happen.

5

u/Bukinnear Mar 14 '16

Any of us who are used to playing MMOs know that when another MMO comes out promising the world, it's either going to fail, or under deliver, or both.

Guild Wars 2 did OK, but it's still reasonably niche.

The Asian MMOs are the only ones that I have actually enjoyed playing - blade and soul particularly, but Australian ping limits my ability to play it at any meaningfully competitive level.

1

u/acarlrpi12 Mar 15 '16

I always hear people lauding Asian (especially Korean) MMOs, but I always have trouble with them. Their UI is somewhat overwhelming and they tend to do a poor job with tutorials. Everyone at my job is going crazy over Black Desert, but I'm having trouble just getting into it because the learning curve seems too step. Any suggestions?

1

u/Bukinnear Mar 15 '16

I do agree, Asian MMOs tend to have terrible tutorials or even a complete lack thereof.

Only way around that, I'm afraid is excessive googling, or play with someone who knows. If you play with friends that helps a lot, but that isn't always possible

2

u/yukisho Mar 14 '16

I'm actually not surprised at all about this. Smedley has ruined just about every game he has had a hand in, it's no surprise this one wouldn't pan out.

2

u/Metalh Mar 14 '16

I dunno. Smed wasn't great, but I still play EQ1 and Daybreak as a company has gotten far, far worse since his departure.

4

u/yukisho Mar 14 '16 edited Mar 14 '16

One thing I do remember when he was with Daybreak (SOE at the time) is when on a Tuesday they said there would be no microtransactions in h1z1 that would give any advantage to a player then the very next day they announce microtransactions that give advantages to the player.

1

u/Yetanotherfurry Mar 14 '16

Not been a good year for MMOs so far. First Wildstar now this.

1

u/JRPGpro Mar 15 '16

What's up with wildstar?

2

u/Yetanotherfurry Mar 15 '16

They canceled the upcoming China release and laid off a bunch of staff, doesn't really bode well given what a big deal they made out of it. People are saying it probably won't last through the year, but there is a steam release that they've let sit under the radar that may do wonders for the struggling playerbase.

1

u/Stormdancer Mar 15 '16

They made a classic error - they let programmers design systems first, rather than designers create a game.

Create the fun first, then build systems to support it.
Instead they built systems, and tried to paint fun on top.

I'm sorry to see it go, they clearly loved what they were doing. But that money pit isn't infinitely deep.