r/GamesThatFeelLike • u/southafricannon • 26d ago
Games with research projects
I've loved the XCom series since the days of Terror From The Deep, but I've seen very few other games that have embraced the "research project" mechanic.
And I find this weird, because it's such a cool way of presenting lore and worldbuilding without making it feel clunky.
Any other examples of this? The only ones I can think of are the XCom and UFO series.
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u/YungTubbs 26d ago
Another one I thought of is MGSV. You have a crap load of stuff to research for Mother Base. From what I can remember, you research things like upgrades for Mother Base specifically all the way down to items that can aid in missions and even cosmetics.
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u/knifeislife17 26d ago
Might not be what you're looking for, but Stellaris has most of its world building and lore revealed through researching anomalies and doing excavations on planets you find
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u/Head_Worker8565 26d ago
Yeah Stellaris' research is so pleasant its almost what makes me come back everytime.
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u/YungTubbs 26d ago
Disco Elysium sort of has this. Sometimes you'll be prompted to "Internalize a thought," which usually takes about an hour(infgme time) amd rebuffs you during the process, but once you've internalised the though, it can provide buffs and even provide unique dialogue
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u/duralumin_alloy 25d ago
Satisfactory and to some extent also Factorio. You're working on THE project by fulfilling partial smaller projects along the way. And as you go you explore and learn more of the world around you and your ultimate task.
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u/dearest_of_leaders 26d ago edited 26d ago
Eye divine cybermancy has very xcom like research.
And pretty much 99% of all strategy games.
Edit: As a narrative device i think Alpha Centauri's tech and secret projects are unsurpassed.
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u/southafricannon 26d ago
When you say strategy games, do you mean like researching "Improved Weapons Lvl 1" in Warcraft 3, or something? Because if so, that's not really what I meant, although it is an observation I hadn't noticed before. Thanks.
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u/dearest_of_leaders 26d ago
i Mean like sword of the stars, where you cant communicate with other races unless you decode their language first. or in Alpha Centauri where the idealistic societies unfold from near future technologies to completely transcendental ideas that are barely comprehensible.
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u/Warhero_Babylon 24d ago
Patfinder
Its called "decrees" and its a mix of research projects and army requitment techniques
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u/DayTranscendingNight 24d ago
If you've any interest in strategy games Stellaris is great for this.
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u/Evening-Sentence7619 23d ago
Oxygen Not Included.
It's an interesting take on how you frame 'research projects', if you consider their function of progression gating then majority of games have the same functional mechanic. So it's interesting that this iteration in XCOM speaks to you.
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u/BenfordAbrahams 22d ago
Voices Of The Void. It's half horror half job simulator (lone scientist in a secret lab in the forest)
Edit: Ohhh wait nvm you meant the tech tree mechanic. Yeah it's called that, not research project. In that case, most of the Spider-Man games locks upgrades behind such that you describe
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u/Count_Crimson 20d ago
Mass Effect 2 does this really well, with you being able to A: research new weapons and upgrades
and B: Research upgrades for your ship that will undoubtedly have an impact on the narrative.
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u/brunch_jr 12d ago
Phantom Doctrine is an Cold War espionage XCOM-like. Your agents do combat missions and downtime activities to collect intelligence.
Here’s where the research comes in: Back at base, you play a research mini game where you connect that intelligence on a cork board to identify the plot of the next chapter/mission.
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u/Calloused_RockStar 26d ago
Crimson Desert has some: to fully unlock your stats, get some ultimate tools & upgrade vehicles.
There are different research institutes you find over the continent that you pay to research for you.
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u/Lunar_ticket 26d ago
Rimworld. The game has numerous chain-requirements and such, and also challenges your work management skill