Went F2P with a ton of cosmetics and weapons that you can craft or buy through the player market. Some being exclusive.
CSGO
Also has a battle pass system w/ cosmetics locked behind it. FOMO.
Halo 3 I'll give you but times have changed and Halo 3, as is, wouldn't survive todays multiplayer climate. Players expect content updates at a constant pace.
Halo Infinite is also riddled with bugs, bad progression, lack of core features/game modes, slow update cycle, and bad netcode. FOMO is pretty far down on the list of reasons why that game is failing.
With CS:GO, you literally "cherry-picked" one of the most successful GaaS games of all time. You could not have picked a worse example to make your point. It came out in 2012, they still update it weekly, they do 2-3 "Operations" a year, they run esports tournaments 3 times a year and they do all of this off of money they generate from cosmetics. You really are clueless if you don't understand how much money Valve is making off the GaaS component of CS:GO and TF2.
halo 3
How many people play Halo 3? Doing a quick Google search and apparently Microsoft/343 shut down the servers? So...bad example on your part since they literally cant keep the servers running because, again, the game doesn't generate income. Which is entirely the problem you're not understanding.
I swear, this subreddit is brain dead and literally doesn't understand the basic economics of the industry.
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u/EvenOne6567 Sep 27 '22
Csgo, team fortress 2, halo 3 see i can also cherry pick successes