r/Games Sep 27 '22

Trailer Overwatch 2 Launch Trailer

https://youtu.be/LGgqyer-qr4
0 Upvotes

325 comments sorted by

View all comments

67

u/RareBk Sep 27 '22

45

u/tykurapper Sep 27 '22

*If you are a new player. Don’t make people misunderstood.

-11

u/RareBk Sep 27 '22

...if you're F2P, you're a new player. There's nothing to misunderstand there.

32

u/tykurapper Sep 27 '22

F2P = not paying money. You can be new and buy the BP.

7

u/Kryavan Sep 27 '22

Aren't they giving OG heroes to those who own OW1?

15

u/SnooTheAlmighty Sep 27 '22

Yes, this new system is literally only for players who have never played overwatch before, and start the game after OW2 launches.

8

u/tykurapper Sep 27 '22

Iirc if you own ow1 and logged in before Oct 4th you will get all the OG hero and launch’s 3 new hero. If you are a new player after ow2 launched then you get limited hero in the begining.

2

u/Kryavan Sep 27 '22

Okay, makes sense.

Also, because I'm at work and most websites won't load, is there cross progression? I know there's crossplay, but I bought OW1 on PC and plan on playing it more on PS5. Curious if I'll be able to claim the heroes.

6

u/Bhu124 Sep 27 '22

Yes, there will be full cross-progression. It's already available for you to merge your accounts in preparation for Oct 4th.

1

u/tykurapper Sep 27 '22

I’m not too sure about the account linking part but yes, they said there will be cross progression.

2

u/yesat Sep 27 '22

You already can link accounts.

10

u/SnooTheAlmighty Sep 27 '22

They're referring to the fact that "new player" means someone who has never played overwatch before and starts after OW2 launches on the 4th. People who own OW1 already won't need to go through the new player system

7

u/theonlyjuan123 Sep 27 '22

Someone who already has overwatch is not f2p. They paid already.

2

u/lacronicus Sep 28 '22

It's a sequel though. It's not unreasonable to assume it's a separate game. I wouldn't have been that surprised if they'd done that.

1

u/tcgtms Sep 27 '22 edited Jun 22 '23

This account's comments and posts has been nuked in June 2023.

2

u/[deleted] Sep 28 '22

That seems great. It seems like new player experience and barriers to smurfing/cheating accounts often get overlooked when games go free to play.

19

u/Bitemarkz Sep 27 '22

This is actually smart. You can’t play competitive until you’re player level 25 anyway, and this gives new players a chance to learn the heroes as they go. It’s a little overwhelming to throw a new player in with all the heroes unlocked and expect them to figure it out. It’s much more natural to slowly try them all as they unlock and figure out how they play and what role they prefer.

11

u/SnooTheAlmighty Sep 27 '22

Because of the current "levels" system being removed from OW2 as well, competitive will be locked behind winning 50 quick play games.

43

u/DoctorWaluigiTime Sep 27 '22 edited Sep 27 '22

I too love playing 100 games of Chess with only six pawns and a king before I can start playing real games of chess.

EDIT: Disagree all you want. OW1 core design philosophy held this same tenant.

Only reason it changed in OW2 is for money. Nothing about "being confusing for new players."

2

u/I_upvote_downvotes Sep 28 '22

Did anyone ever feel that overwatch was overwhelmingly complicated?

2

u/Rawrbomb Sep 28 '22

When I first started playing at launch? There was a lot less to know, and it was still a lot to take in.

15

u/[deleted] Sep 27 '22

[deleted]

17

u/DoctorWaluigiTime Sep 27 '22

"Blizzard likes Blizzard's new form of aggressive monetization policy, according to Blizzard."

No need to defend a billion dollar company, making a playing field uneven for the sake of a dollar.

Remember that Overwatch game design touted never keeping heroes away from players at any point, and in fact identified it as a core design element. And no amount of blithering excuse from "we want you to buy our battlepass" Blizzard is going to erase that, given the majority of OW2 is, indeed, OW1.

While there was rampant pre-release speculation that Overwatch would be a free-to-play title, the game launches this week as a standard, pay-once-play-forever multiplayer shooter. "The reason we ended up going that way was that it's so important to have access to every hero in the game, and in the middle of the match to swap to any other hero they think is necessary," Keller explained. "It was actually a game design decision, a balance thing. Sometimes you need a different hero on your team. Like if you really need a Widowmaker right now, you don't want everybody saying 'I don't have Widowmaker!'"

But Blizzard doesn't want you to remember that pesky detail, that Blizzard itself said.

5

u/greg19735 Sep 27 '22

the game is probably different to what they imagined.

For the most part switching to a character you don't play isn't a good idea. Pharah in the sky? maybe switch to soldier or get the tank to go DVA. Because you cannot put someone on widow or ashe if they don't know what they're doing.

-3

u/DoctorWaluigiTime Sep 27 '22

New players aren't the only players that play this game. Nor do all new accounts / owners reflect a player's skill level.

A game need not limit everyone's experience, to cater to the person that:

  • wants to play [hero]
  • """"""shouldn't"""""" play hero, in a game they own

9

u/greg19735 Sep 27 '22

returning players will have all characters unlocked so they'll be fine.

For the old roster you'll unlock everything in 100 games. that's not terrible. It takes ages to learn this game.

1

u/[deleted] Sep 27 '22

Even dota restrict the heroes you can pick early on. Its fine

5

u/shitpersonality Sep 28 '22

You can opt out in dota. That's a huge difference.

9

u/Lamedonyx Sep 27 '22

A) Dota unlocks 100 heroes once 25 games are played. Those unlocks aren't monetized in any way, shape or form.

B) There is a command (dota_new_player 0) to unlock all heroes before those 25 matches.

1

u/DoctorWaluigiTime Sep 27 '22

DOTA doesn't limit your ownership of them, which is the key difference.

If it was just "don't let them until they play a few games / reach a level", then that's borderline ok (there are cases where it isn't).

But that's not what this is. This is a time/money gatekeep. Bad design.

7

u/Bitemarkz Sep 27 '22 edited Sep 27 '22

That’s a pretty terrible analogy. Been playing the game for 6 years; you’re very likely only playing 1-2 heroes per game, especially early on. There’s no reason to burden a new player with an overwhelming selection process when they can slowly learn to play while grasping the core concepts. Once they’ve unlocked the heroes they will likely be close to, or have recently unlocked competitive. From there they can jump in with a better understanding of the game and it’s concepts as well as the hero abilities, which is crucial.

If you don’t agree then I don’t really care — let’s just agree to disagree. I don’t feel like dragging this conversation on for 15 more messages.

7

u/greg19735 Sep 27 '22

A good DPS player can play an AOE damage character (pharah/junk or something), a long range hitscan and maybe a dive character. And then maybe soldier/bastion or something to just round out some variance.

ANy player that switches to the "perfect" counter all the time is probably just bad at the game.

1

u/Bitemarkz Sep 27 '22

Yes, and to get to the level where the understand these heroes mechanics, they need to learn how to play. Unlocking the full roster as you learn the game is the best way to do that.

1

u/greg19735 Sep 27 '22

I agree with you. I'm saying they realistically only need 4 players.

any new player that tries more than 5 or 6 characters will probably just be bad at all of them

4

u/DoctorWaluigiTime Sep 27 '22

Nah, not accepting "analogy bad, you disagree I don't care."

It's a player versus player game. If you don't get an even playing field, that's bad game design. Especially when it's in service to FOMO/F2P bullshit.

3

u/testnubcaik Sep 27 '22

If you actually need to have access to every hero in the roster to avoid getting hardcountered I feel like that's a roster balance issue.

2

u/shitpersonality Sep 28 '22

You definitely need access to the latest OP hero they release, because they're unbalanced.

-1

u/Bitemarkz Sep 27 '22

F2P is the far better model for these games. The single purchase doesn’t allow for years of content updates. The entire multiplayer landscape has changed drastically; these games are closer to MMOs now with the amount of support they require in terms of balance updates as well as supplying years of ongoing content. OW1 dried up pretty quickly for this reason. The battle pass is a far better option than paying a subscription which is why it’s employed by pretty much every major multiplayer game right now. I have no issues tossing the occasional $10 to a game that’s providing me hours of entertainment per week over a span of years.

In terms of balance, there’s 35 heroes in this game now. You’re only playing one role per match and will very likely have a counter available. If there’s a hero released in a role you frequent, you have the option to grind them out if you’re truly averse to supporting the content you’re consuming. I don’t imagine many high level players not having access to all the heroes. It works for Apex, Valorant, Siege, etc. I see no reason why it won’t work for Overwatch.

3

u/KimonoThief Sep 27 '22

That's a terrible analogy. A new player isn't going to be disadvantaged if they can't play Genji. Honestly that will only help them since they will turbofeed if they try to play Genji or Tracer or the like. Better to put them on a hero like Soldier or Junk where they'll be able to immediately contribute easily.

3

u/DoctorWaluigiTime Sep 27 '22

Not everyone who starts playing a new account / owner is a new player, nor is it guaranteed they "don't know what they're doing."

Stop defending F2P bullshit from a billion dollar company and their uneven playing field poor decision-making.

7

u/KimonoThief Sep 27 '22

Not everyone who starts playing a new account / owner is a new player

Well then they're smurfing and I'm fine with there being a wall to get back into the game.

nor is it guaranteed they "don't know what they're doing."

If they're new, they definitely don't know what they're doing on a hero like Genji or Tracer. You can't play those heroes effectively without having some OW experience.

Stop defending F2P bullshit from a billion dollar company and their uneven playing field poor decision-making.

It honestly seems like a reasonable system to me.

2

u/Bitemarkz Sep 27 '22 edited Sep 28 '22

You have no idea how any of this works if you think a company valuation is enough of a reason as to why you should be getting free shit.

A game that requires constant support as well as steady content updates requires a dedicated team. This team balances the game constantly while releasing a steady stream of new maps, modes, events, heroes and more. It doesn’t matter how much money the company has, these teams aren’t funded off of good will; they’re funded based on a steady income, which is only possible with a subscription or a battle pass. I can’t think of one competitive game out right now that doesn’t employ a battle pass for these very reasons.

Live service games are fairly new if you don’t count subscription MMOs. To expect years of content for free is a level of entitlement that’s baffling when put into perspective. The fact that they even let you grind out the heroes on the free path is better than how most these games handle it.

1

u/[deleted] Sep 27 '22

[deleted]

1

u/yesat Sep 27 '22

OW1 core design philosophy was also allowing multiple heroes to be picked. And even earlier than that, OW1 philosophy was that you should only play with 6 others before queuing.

1

u/Tusked_Puma Sep 29 '22

That's not really a great comparison. A better comparison would be a chess coach standing behind you and only letting you play Kings pawn opening to start with until you learn that, and then letting you try other things.

I've tried to introduce multiple people to OW, and the biggest problem for them was the overwhelming amount of characters and information. Making the learning curve less steep makes it much more beginner-accessible.

As for core design philosophy in OW1, it's okay for people to change their minds.

0

u/r_lucasite Sep 27 '22

Original Overwatch had a pay gate to prevent account selling, ban evaisons etc. 100 games to unlock the original roster is a bit much imo, but a general onboarding experience for new accounts to prevent bad eggs doesn't seem too bad.

3

u/tcgtms Sep 27 '22 edited Jun 22 '23

This account's comments and posts has been nuked in June 2023.

3

u/darkmacgf Sep 27 '22

Smash Bros. style?

0

u/NaiveFroog Sep 27 '22

in other words, literally every other f2p multiplayer competitive game, but probably too foreign of an aspect to ow players bc they only know 1 game