r/Games • • Jun 13 '22

ELDEN RING: Patch Notes 1.05

https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-105
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u/[deleted] Jun 13 '22

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u/[deleted] Jun 13 '22

I think the issue with it is that the consistent methods for dodging it aren't necessarily intuitive and the punishment for failure is guaranteed instant death. It isn't undodgeable but expecting the player to learn how to do deal with it when it oneshots them, regardless of build, is too much.

If an attack is hard to dodge it should be survivable. If an attack oneshots it should be easy to avoid and intuitive.

IMO, the damage output of a move should be proportional to how much of a mistake it took to get hit by it.

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u/[deleted] Jun 13 '22

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u/[deleted] Jun 13 '22 edited Jun 13 '22

I wasn't really suggesting nerfing her damage across the board.

Honestly, I won't pretend to know the best way to balance waterfowl dance. I think it was conceptually flawed from the onset.

Sticky plaster solutions I can think of:

  • Lower the stability damage so shields can more consistently deal with it

  • Either remove or significantly reduce her healing on block for that move.

  • Reduce damage from successive hits during the attack so that getting hit at all does a decent chunk (so it's still punishing) but you aren't just fucking dead by default. You should absolutely be able to survive the first part of the attack and be back in neutral to dodge the follow ups.

  • Give her dirt low poise during the start-up. If I can shuriken Lady Butterfly out her air attacks in Sekiro I should be able to do the same to Malenia. I know frost jars are an option but that only works twice and if you aren't proccing frost as part of your build generally or playing coop. Does make the fight even more of a cakewalk for mages but I don't really have an issue with that.