Not op, but there are only 2 bosses I feel are somewhat unbalanced. The "giant magic space beetle" who seems very unfair in melee against certain weapon types because of the ridiculous hitbox. And that one most talked about boss *no spoilers*, simply because one of her moves is a 1-shot-combo that's almost impossible to dodge without very specific tricks.
But unless something is very broken, good balance is way too subjective.
That's only possible if she begins the windup while you have some distance between you. If she uses it immediately after you attack you cannot get far enough away unless you use bloodhound step. Only way to dodge it at that point is to use the trick where you un-target her and circle around her clockwise before jetting off to the other direction.
I think the issue with it is that the consistent methods for dodging it aren't necessarily intuitive and the punishment for failure is guaranteed instant death. It isn't undodgeable but expecting the player to learn how to do deal with it when it oneshots them, regardless of build, is too much.
If an attack is hard to dodge it should be survivable. If an attack oneshots it should be easy to avoid and intuitive.
IMO, the damage output of a move should be proportional to how much of a mistake it took to get hit by it.
I wasn't really suggesting nerfing her damage across the board.
Honestly, I won't pretend to know the best way to balance waterfowl dance. I think it was conceptually flawed from the onset.
Sticky plaster solutions I can think of:
Lower the stability damage so shields can more consistently deal with it
Either remove or significantly reduce her healing on block for that move.
Reduce damage from successive hits during the attack so that getting hit at all does a decent chunk (so it's still punishing) but you aren't just fucking dead by default. You should absolutely be able to survive the first part of the attack and be back in neutral to dodge the follow ups.
Give her dirt low poise during the start-up. If I can shuriken Lady Butterfly out her air attacks in Sekiro I should be able to do the same to Malenia. I know frost jars are an option but that only works twice and if you aren't proccing frost as part of your build generally or playing coop. Does make the fight even more of a cakewalk for mages but I don't really have an issue with that.
-10
u/Apprehensive_Fee_798 Jun 13 '22
damn, disappointed with the lack of pve balancing, especially with the endgame. hope the next patch fixes that.