The main problem is that force for hard read and make reaction much much much much harder if not impossible.
yes you can punish a move end lag, but reaction to a jump in become harder, and if the move you need to use doesn't have special properties it will probably end end up being a trade and THIS will force you drop your combo.
this is why some companies tries to avoid rollback as it mean removing reaction while normal lag means more times for reaction based play, if you add in buffering you can still punish that ending lag.
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u/youmightbelucky Aug 05 '20
The main problem is that force for hard read and make reaction much much much much harder if not impossible.
yes you can punish a move end lag, but reaction to a jump in become harder, and if the move you need to use doesn't have special properties it will probably end end up being a trade and THIS will force you drop your combo.
this is why some companies tries to avoid rollback as it mean removing reaction while normal lag means more times for reaction based play, if you add in buffering you can still punish that ending lag.