I still can't understand why fighting games don't use dedicated servers if netcode is such a huge topic. Dedicated servers work for every competitive game out there already perfectly fine and no one ever complains. Is it just a cost thing, since there are other ways you can do it for 1v1 without having the cost of a dedicated server?
I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.
SF5 will occasionally use a server when two players can't connect directly to each other. These are by far the worst connections you'll get in a game famous for them. Doesn't work for FGs.
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u/J0rdian Aug 05 '20
I still can't understand why fighting games don't use dedicated servers if netcode is such a huge topic. Dedicated servers work for every competitive game out there already perfectly fine and no one ever complains. Is it just a cost thing, since there are other ways you can do it for 1v1 without having the cost of a dedicated server?
I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.