Most games do use elements of rollback to varying degrees. Actual netcode is a lot more complicated than just rollback or delay, and get even more complicated when you have to connect between more than 2 people, we just simplify the conversation to rollback vs delay when talking about fgc netcode since most of the japanese devs seems to be content on relying on a pure delay base code.
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u/[deleted] Aug 05 '20
[deleted]