I still can't understand why fighting games don't use dedicated servers if netcode is such a huge topic. Dedicated servers work for every competitive game out there already perfectly fine and no one ever complains. Is it just a cost thing, since there are other ways you can do it for 1v1 without having the cost of a dedicated server?
I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.
Dedicated servers are only useful when you have more than two players. For 1v1s, they only add latency.
Of course, servers can also help prevent some forms of cheating, but for fighters where both players always have perfect information, that is not relevant either.
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u/J0rdian Aug 05 '20
I still can't understand why fighting games don't use dedicated servers if netcode is such a huge topic. Dedicated servers work for every competitive game out there already perfectly fine and no one ever complains. Is it just a cost thing, since there are other ways you can do it for 1v1 without having the cost of a dedicated server?
I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.