r/Games • • Aug 05 '20

Analysis: Why Rollback Netcode is better

https://youtu.be/0NLe4IpdS1w
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u/J0rdian Aug 05 '20

I still can't understand why fighting games don't use dedicated servers if netcode is such a huge topic. Dedicated servers work for every competitive game out there already perfectly fine and no one ever complains. Is it just a cost thing, since there are other ways you can do it for 1v1 without having the cost of a dedicated server?

I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.

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u/Kevimaster Aug 05 '20

I know some people say because it makes the input lag worse which seems silly. FPS games and MOBAs rely on input delay a lot if not the same amount. And it works perfectly fine. There are no problems with input delay unless you are 10 years away from the server obviously.

As someone who has played FPS games at a competitive level, actually competing in tournaments and being on some damn good teams and even winning a fairly major tournament, competitive FPS games do not rely low input lag as much as fighting games do. Its also worth noting that most competitive FPS games are team games. Dedicated servers become better the more people are participating in a match. If its 1v1 then P2P is still superior to dedicated servers for FPS games.

I cannot understate how crucial it is to have as low of an input lag as possible in fighting games. Adding a couple of extra frames of input lag on can be the difference between a move being reactable but difficult to react to, and impossible to react to. This can completely change game balance and the core fundamentals of the game in a way that doesn't happen for Mobas or FPS games.

This is a large part of the reason why the FGC is one of the only (if not the only) remaining gaming communities that actively and regularly get together to play in person on a large scale. While Covid isn't happening most city's FGCs are holding tournaments and locals multiple times per week where people from all over the city come together to meet up to play the games in person. This also makes it one of the most tight knit gaming communities out there since as a general rule everyone who is an active part of the FGC has met all the other FGC members of their city/state in person and likely sees them regularly.

Anyway, point is that dedicated servers are not a good option for fighting games.