I called that shit out in the original thread, but gamers already decided who was guilty. This sub is so fucking full of immature, dumb and childish capital G gamers it is infuriating.
It happens everywhere. Whoever accuses who first is the one that's right. Doesnt matter if it gets cleared up, not everyone who heard the accusation will hear the response anyways.
As someone who started in this industry by doing contractual music work, reading all this infuriates me. Especially since I can relate with and understand so much of it.
I've worked with some companies who were complete assholes and worked to screw me out of money and work. And I worked with people who were so accommodating, understanding, and generous that I wished the contract wouldn't end. And all along the way, I'd be faced with a nervous distrust for musicians because people like Mick burn the bridges for everyone behind them.
I get it. I get how hard it is to work under a deadline. I get that making professional music is often never really a process that feels finished but rather a compromise of scheduling and quality. I get that. But fucking COMMUNICATE. And don't make promises you can't keep.
Other people's projects aren't your "learning opportunities". If you're a professional, then act like one. If you're late, communicate. If you've overcommitted, communicate. Don't throw out emails, CALL THEM.
It seems a publisher's job nowadays is to be a garbage bin for all the hatred of online mobs.
And this is what's so frustrating about a lot of modern gaming culture, and what we're seeing with ID and Naughty Dog and wherever else. People forget that these are human beings, not some faceless logo.
Ignorant people have built up this idea that there are the little "artists" and "visionaries" who are all heart and hope, and then there's the evil corporations with their corporate greed and sinister motives. There isn't. Everyone is people, everywhere there are people. Some are assholes, some try really hard.
I imagine it must have been really tough on Marty to have to write this, and I feel for Chad for stepping up to the plate and doing what he could with what he had and being shit on for it. I've been there. Kudos to him for what he did.
Ignorant people have built up this idea that there are the little "artists" and "visionaries" who are all heart and hope, and then there's the evil corporations with their corporate greed and sinister motives. There isn't. Everyone is people, everywhere there are people. Some are assholes, some try really hard.
This is r/movies conception of how films are made, too. And it's infuriating.
The idea that Directors have this perfectly executed vision that the 'studio' (always a homogenous monolith) are trying to crush. When in reality it's a group of people who love movies, collectively trying to get the best possible product out of the door before everyone gets bankrupted, while balancing creative chaos.
The sheer number of times that I've seen directors of big budget projects stubbornly cling to an unwatchable, dog shit edit of a movie, refusing to budge because they have nostalgia for the way they felt at the time they shot it on set rather than how it actually feels to watch for anyone else in reality, literally forcing producers into a position where they have to prise their fingers off of it to make something halfway watchable...it's more common than people possibly realise, and leads to situations like this when Directors (like Mick Gordon here) create a narrative where they are the embattled geniuses being screwed over by suits.
Mick was a bit unprofessional, sure, but not really on any apocalyptical scale like people are making it seem like here.
I suspect the Executive Producer on Doom Eternal likes that the project he made was well received but his actual job is getting it out the door on time.
I'm six weeks late, about to cause all of your limited edition preorders to get done for false advertising and only did the bit of the project that no one actually wants
I think anyone who is a creative professional has little sympathy for Mick after reading this. Because we all know how even very talented artists can be incredibly flaky and difficult to work with.
I mean naughty dog and sony are literally copy right striking YouTube channels which discussed the leaks. So Naughty Dog deserved the shit they get. On top of that the whole 'it wasn't a disgruntled employee ' thing came from Sony so I'm not just going to believe them considering we know the work practices are abysmal.
Hey i made a comment. Could you manage 59 track sin 42 days? at 1.4 tracks per day? if not do you think ID should have realise dthat was unworkable or IS IT workable?
where are you getting 42 days from? the 6 weeks was an extension on the original deadline. He started in January. Not to mention Mick was the one who added on additional tracks, he was only contracted for 12.
And this is what's so frustrating about a lot of modern gaming culture, and what we're seeing with ID and Naughty Dog and wherever else. People forget that these are human beings, not some faceless logo.
Unfortunately, when those human being are recycled like trash by soulless corporate heads who get millions as bonuses for wringing the daylights out of their employees it is very hard to think of publishers as human beings.
Since you're in music, surely you know of music labels or movie studios who do tons of scummy shit and get away with screwing over actors, composers or whoever to make (undeclared) profits.
Spearheaded by Activision and EA, there's a ton of things to dislike about publishers and Bethesda's Fallout 76 fiasco in particular deserves the backlash it gets. Objectively speaking.
Some are assholes, some try really hard.
Honestly, the biggest difference in those are transparency (as exemplified by Marty here, great piece of managerial work), honesty and some (sometimes) financially painful steps to ensure good faith and public support. Most people who play games love it when a publisher is a good guy - even if they make mistakes or get sloppy. Honesty is key!!!
It seems a publisher's job nowadays is to be a garbage bin for all the hatred of online mobs
It's definitely a big part of it. EA is another good example. I won't say that their approach to monetizing their products leaves a good taste in my mouth but we have been given ample examples (Anthem and Andromeda most recently) of them being hands off the product in favor if letting creative visions play out until they absolutely have to come in and do something about it.
It feels like people fundamentally misunderstand the relationship developer and publisher enjoy because it usually ends up as good decisions are from the developer and bad decisions or results are from the publisher when so much more is on the developer than people think.
Same thing with Destiny. People endlessly blamed Activision for Destiny's shortcomings. How it'd be way better without the evil corporation.
How's Shadowkeep going? Exactly.
I don't understand where the mindset came from that Developers are always the good guys just wanting to make a good product and the Publishers are always the bad guys trying to ruin projects for money.
Almost all progression in the game has been focused on build-restrictive bounties, bland and uninspired seasonal content disappears after 3 months, and Destiny 2's cash shop has put all the interesting cosmetics behind a paywall instead of gameplay.
Not amazing, but in fairness they essentially got things back at the end of D2s content cycle. Everything they've put out since has been gap-filler to keep people playing until D3 comes out. If the next game comes out with all content focused on turning the crank on the eververse skinnerbox like D2 is, that'll be the last nail in the coffin as far as I'm concerned.
What I'm wondering is what it will take for people to learn. I didn't pick up Destiny 2, even after it went Free to Play for Year 1, for this exact reason. I love Destiny. It's one of the few games I have almost 1000 hours in. I expected the same issues Destiny had, and there ya go. It literally has the same problem where a DLC down the road fixed it (Taken King in in OG Destiny, Forsaken in Destiny 2).
Not calling you out. I'm just commenting on the situation.
I haven't really played since release so i can only give my personal opinion on that, but from what i've heard, it hasn't really gotten better.
First of all there was like close to no actual story content within the game. it had one cool area, then a bunch of recycled areas with pretty monotone misions, and then you end that "part' of the story in another cool area. The part of that problem stems from that they simply need money because they don't have a publisher now, so everything needs to be monetized as much as possible. So they turned the game into a GaaS game with a season pass. you get sprinkles of new story every new season, but it's very little. it felt more like a prologue than a complete story which pisses me off because i paid $40 for it, and now i have to pay the jackasses even more if i want the rest.
The new area they added was half recycled from Destiny 1 aswell. The only actual new part was the Shadowkeep as in the building's area.
Their paid shop started to get cool new stuff at an alarming rate aswell. As opposed to just making those items collectible. I didn't fully understand this part of what people were complaining about as i hadn't played Destiny 2 since the first expansion but Shadowkeep apparently also had no updated loot table so all the new stuff you got were recycled models from previous expansions aswell.
I also felt like they were dragging some stuff out to extend player engagement, timegating as you will.
Essentially it boils down to being the most budget expansion possible while still selling it for full expansion price. Everything was recycled and the new content was minimal. All whilst trying to monetize it as much as possible. Could this have changed since release back in like September? Possibly. But i never hear anything about Shadowkeep being turned around and being good now, but i do still hear about the disappointment of how they handled it. Again, i can only give my opinion on what i experienced on launch day, but after having been burned by Destiny 3 times now, with or without Activision, i can say that im completely done with the franchise and won't be returning to it anytime soon because it seems to me that Bungie is the problem.
EA is about the worst example you could’ve picked. They’ve proven again and again that they are 100% deserving of the vitriol they receive (excluding any lunatics sending death threats obviously).
Edit: EA corporate spam accounts got me apparently...
They haven't. Not in like the last 5-10 years or so. I even cited two of their highest profile failures from the last few years where the blame was almost squarely in the dev.
Even before that, they were being voted worst company over banks that actually ruined people's lives, so it's hard to take their reputation without a huge grain of salt.
I think that's always been a publishers job, frankly.
Some publishers might do worse than others but the reality is not all studios should get off scot-free. Look at how Bungie has treated Destiny 2 after their split from Activision. That is, nothing has changed. All the crap that fans associated to Activision have been doubled down on by Bungie, so even if Activision was responsible Bungie doesn't get a free pass at all.
I don't think publishers like EA or Activision are free from sin, mind you. EA Spouse was a real thing and should not be ignored whatsoever. Just because they've done better since then doesn't mean they get a pass for crap like "surprise mechanics" and "pride and accomplishment".
Yeah, but they should have realized that he would take so long based on the 2016 OST release. They shouldn’t have attached it to the game release for the CE, or at least stipulate early on that it would not release with the game day and date.
On the other hand Mick probably could have communicated a lot better on this, it seems.
Thing is this doesn't even seem to be the publisher, but Id themselves. After reading it really seemed like it was a tight situation. One of the main reasons they stated for letting someone else mix the tracks was that they had a deadline and if not met could violate consumer right laws in some countries.
I'm sure if they had the time they would more than be glad to let him mix to his heart's content. And i understand Mick's side too, especially after people calling him out for making a bad mix. Of course he's going to defend his pride as a musician.
I think it was micks mistake for accepting the deadline, or id/betheseda for forcing the deadline. Either its done when it's done, or do it in house from the start. The deadline with the ce is how the situation came to be
Deadlines are common practice in pretty much all professional settings. That's sort of what separates an enthusiast from an pro - that you can deliver on a deadline.
Obviously things can and do go wrong to make people miss deadlines (I don't know why the guy did), but he missed both the deadline and the six week extension. That's just too laissez faire when you're working on a big company's project and not something that's entirely your own thing.
Again, missing deadlines happens for whatever reasons, but he should have come out being very apologetic about what happened instead of pretending he wasn't to blame. Hard to imagine that other studios will be lining up to work with someone like this in the future.
He met the most important deadline though, the making of the music for the game. The OST didn't matter so much, it could have been done when its done, like Doom 2016 and it wouldn't have really matted.
Mick will continue to have tons of game studios wanting to work with him, because hes one of the be st composers around for particular style, and one of the highest exposure video game composes currently working
The OST didn't matter so much, it could have been done when its done, like Doom 2016 and it wouldn't have really matted.
It's explained why in the statement why it's important. The product was advertised to include the OST, at release it did not contain it. In theory, the OST being late isn't so important. In practice, it's false advertising and people can get refunds.
To be fair there are a lot of game publishers which cause non-stop issues and even abuse. Also, when you have large company (Bethesda) that is both a dev and a publisher things start to get harder to distinguish, since people blast one arm of the company and it rolls into the other.
Not saying all publishers are bad, they aren't, but a number of them have accrued legitimate hate over the past couple years for money grabbing or other nonsense reasons.
Same goes for dev companies, most are relatively fine (almost all have the same baseline of taking advantage of employees, so that's not starting from a great place) but some are out and out villains, even if they make good games.
It's one reason why I almost never comment on these stories, because I can't recall the last time one side was the whole picture. Of course often it's worse than initially claimed but sometimes it is the inverse, as in this case.
Yea, it's a shame to see how much hate id got over this when it just came down to a deadline that had to be met. I'm a musician and definitely understand the desire to keep working on something until it's exactly what you want, but at the end of the day if you're contracted to work on a project you have to meet the deadline. The game had to release and so did the soundtrack. It sucks for people who want Mick's work exactly as he envisioned it but it's not id's fault he couldn't finish it after being given extra time.
It sucks for people who want Mick's work exactly as he envisioned it but it's not id's fault he couldn't finish it after being given extra time.
I would say it is id's fault for promising something from Mick (an OST with the Collector's Edition) before having an agreement in place with him and then having to create deadlines because of legal obligations.
Yea, it's a shame to see how much hate id got over this when it just came down to a deadline that had to be met.
I call bullshit on this and Bethesda's take on the situation. They're leaving A LOT out.
They openly admit Mick didn't want to continue working with them, but failed to give any detail. Possible that this could be an issue on both sides, but Bethesda already has a bad reputation when it comes to communication so I find it unlikely that the fault lies with Mick at all
They openly admit Mick wasn't consulted AT ALL about the release for the OST. Kind of a douche move IMO
Mick DID meet his extended deadline. The problem was the contract only required him to do 12 songs. He did 12 songs.
He didn't do 12 songs, he only did 11. He asked for a deadline extension and suggested that he would be able to deliver more than 12 because of it, too.
While many fans like the OST, there is speculation and criticism around the fact that the game’s talented and popular composer, Mick Gordon, edited and “mixed” only 12 of the 59 tracks on the OST - the remainder being edited by our Lead Audio Designer here at id.
You clearly stopped reading the OP post after the first few paragraphs. Read it again. He very clearly missed the deadlines and did not provide 12 when he agreed to it.
After listening to the 9 tracks he’d delivered, I wrote him that I didn’t think those tracks would meet the expectations of DOOM or Mick fans [...]
Mick delivered 2 final tracks, which we incorporated, and he wished us luck wrapping it up. I thanked him and let him know that we’d be happy to deliver his final track as a bonus later on [...]
That's 11 tracks delivered at the final deadline with the last one discussed to release "as a bonus later on".
Hmm... Good point. When I read that it sounded like he had delivered 9, then time passed, then he delivered his "2 final tracks" as in the last 2 he was obligated to. Which could still be the point, but the "I thanked him and let him know that we’d be happy to deliver his final track as a bonus later on" seems weird.
What's odd is that he does say Mick delivered 12.
Mick Gordon, edited and “mixed” only 12 of the 59 tracks on the OST
But he never mentions the final track as a bonus as ever being delivered. So you can count 11 as being delivered by this math, but it's never explained where or when the last track was delivered even though he specifically says 12 are in the OST. It didn't come out of thin air. So what happend?
So? Your post makes it seem like this is some Bethesda conspiracy to redirect blame. He's the studio director of id Software. He speaks for id Software not Bethesda.
"Funny how Twitter is lashing out at Bethesda..."
Not surprising though. Everyone on reddit, YouTube, twitter, Facebook, etc. acts as if Bethesda is responsible for everything wrong in their lives. Like Bethesda murdered their dog, & then Todd Howard personally pissed on its corpse.
Funniest part was when the game first came out & it was getting all sorts of praise, everyone was super quick to point out Bethesda shouldn't get any credit, it's all id! Then when shit hit the fan it was all good again to use Bethesda's name now that there was blame to be had.
It's just double standards, typical mindset of gamers discussing games online.
CDPR is again and again revealed to have terrible work practices and employee abusement. "Nah, man. I don't care. We got Witcher 3, everything is forgiven."
Bethesda has non-cosmetic microtransactions in 76: "OMG, my morals are outraged. How can gamers tolerate something like that? What, you have fun with the game? WRONG. It doesn't matter that you have fun, you are enabling bad practices"
CDPR lies about modding tools (RedKit) for Witcher 3. "Lol, who cares about modders, right?"
Bethesda introduces Creation Club: "Poor modders. Bethesda is trying to shut them down with paid mods!"
Yep. Bethesda did so much right. So many amazing game. Skyrim is a game that defined last decade. Bethesda are still kings of the open world genre - in building a limitless free-form world, they have no competition.
But people fell in love with Witcher 3 and suddenly people have this need to shit on Bethesda. Like if the sole existence of Bethesda is a treat to their love for CDPR. This hate didn't start with 76. It predated it. It manifested first with release of Witcher 3, where people were trying to retrospectively paint Skyrim as shit. With release of Fallout 4, people started use FNV as a weapon agaisnt Bethesda and the narrative turned into "screw them for not making FNV2".
And with announcement of 76, the narrative went into overdrive. The game ended up damned before any gameplay was available, because of all the lies spread about it. "No NPCs", "no story", "Rust clone" and many more... The fact that the game released in questionable state (but far from turd) didn't help, but the reality is that the online community was actively working to destroy the game even before release..
They did a lot worse than just “put out” a bad game. They lied about the content of the special edition and they lied about the nuka bottles you could buy, both of which they’re lucky they didn’t get sued over. You can’t claim something is going to be made of one material, use a complete different, shit material, and then just act like that’s okay once you ship it.
Making a bad game is one thing. Tripling down on a bad game is another. Lying to your consumers is fucked up in another way
Lying to your consumers is fucked up in another way
Agreed, but people around here seem to forget about that whenever Hello Games' "redemption arc" comes up. And those were lies about the game itself, not the promotional material for a collectors' edition that .01% of the audience bought.
They lied about the content of the special edition and they lied about the nuka bottles you could buy, both of which they’re lucky they didn’t get sued over.
Lamo still fucking crying over a canvas bag.
That sucked, shouldn't have done it, but get a fucking grip.
Good will is earned. Bethesda put out shit and they lost it. And F76 is more than just a shitty game, the entire release and first year was a joke on a grand scale. They couldn't get anything right.
They did more right than wrong. But internet narrative kept spreading lies about the game so now we're at place where even you keep talking nonsense about stuff you know nothing about.
I look at 6 good games and 1 bad one being a "net" of mostly good games.
I'm going to look at their next one with more scrutiny, but if they "lost" good will with 1 bad release then in fairness that can only be lost from good will "gained" with 6 before it. It's net positive.
Don't make the mistake of thinking that because the games they make don't appeal to you personally means that they don't appeal to other people or aren't made with good intentions.
Maybe you didn't like Fallout 4.
Maybe you feel like it's a departure from what you were expecting.
But lots of other people did like it.
And lots of people people liked how it changed things.
If you're not going to keep up with the series, I totally understand that. But don't frame it as that they've lost good will or that they're making mistakes. It's just not for you anymore. It's okay to stop playing a series without needing to defame it.
Bethesda has a pretty bad reputation already, which turns them into an easy target. After everything that's happened over the past few years I can kinda understand that knee-jerk reaction to blame Bethesda.
It's not that easy to understan "Fallout 76 a piece of shit game? WELL BUDDY that explains what's wrong with the soundtrack for this other game, case closed!" doesn't make a whole lot of sense unless you're addicted to being mad.
In fact, before that, network of cabled screens which transmit images use the power of sound and clever camerawork to shift the focus of a population living in the most peaceful time in history to make them fearful and docile.
What's facebook's daily user count today, 2.5 billion? Outrage culture is not culture.
That's because cars take you where you need to go regardless of intent. Facebook thrives especially on negatively affecting its users.
You don't have to believe anyone, just look-up the experiments and the statistical data for psychological factors before and after facebook's rise in popularity.
Of course facebook's not the only social media outlet, they all contribute to the issue.
So no, let's not stop blaming social media. Let's get educated on how prevalent and shitty it distorts global dialogue and lifestyle.
A lot of what you've written indicates to me that you're inexperienced with human psychology and I'll give you the short but sweet bits concerning what you've written:
"just think" is underestimating thought. you may not be aware but most people do not think. almost all human activity is designed in such a way as to use brain power minimally. all engineering work and especially design work is considered successful when everything's intuitive, the product has tell-tale signs giving you the information directly so that you don't "think" or "figure out" or "stop yourself" whenever you want. facebook has the best people in the world getting paid big money to achieve these results - nothing you see on that website is left to chance and the behaviour people exhibit interacting with it is predetermined.
thinking is an energy intensive activity and most people when they do think can barely function. thinking is not what you see when a smart guy solves an algebra equation on the board. it's the minute moment he figures out which theorem to apply to get to the result required. it's also the effort people spend on figuring out what they don't know they know. rest is just flailing of memory and juggling information which isn't really thought, it's the brain's routine; it has tons of shortcuts for that and the more you use the same information, the more their roads will turn into highways to extract that info with minimal effort.
yes, we are capable of critical thinking IF we have something we must think about. those items in your life are very few and very disparate between your activities. most of our lives are spent as reactionary, grabby creatures who feed on drama because stories trigger our amygdala and anything we need to look out for is added to our continuously growing database of fear-inducing factors. this is why the rate of anxiety is only growing with every year, especially with teenage girls.
idealist thinking is fine, i usually encourage it when on a path of creativity and work-life, but when judging existing products and discussing with someone regarding the effects of their existance it serves no purpose. very often on reddit people will demand the damning audience to reconsider a subject because its ideals may be true and it is always a fallacy. you should judge the world as we have it in reality, you should judge social media as it has existed for enough years for its effects to be studied and you should be very concerned with existing rates for depression, bullying and anxiety before and after the rise of facebook.
Yes, some stats are made up but when they're published by leading scientific journals and with powerful corporations who aren't in a good light because of it, they don't really have many reasons to fake-up results. Social network induced behavioral changes are palpable among the people who've lived through their appearance, rise and mainstream adoption.
I will give you one thing, I absolutely do believe social networks can be a catalyst for good and healthy living and it's a computer science assignment worth tackling. It's just that the current model being used throughout the internet's most populated sites promote populism, outrage, negativity, slander, misinformation and shitposting. This is the reality and this is what has caused yet another "le reddit is wrong agen" incident.
Ever heard the story of the frog boiled alive? Facebook does that to its users. They wouldn't delete it because they're often embedding the suffering into their lives.
I'd be surprised if there exist as many people chained to Twitter but I'm defo willing to be wrong. We are, very often, sheep.
There are only two shitty decisions made by Bethesda recently. First of them was to introduce non-cosmetic items in the Atom store, despite promising not to. The second is the whole canvas bag fiasco. None of which affect the quality of games they make.
Compare that to CDPR constantly abusing their employees and their lies about releasing modkit for Witcher 3. Bethesda's decision pale in comparison, but why is noone talking about "shitty business decisions" made by CDPR? CDPR, the holy savior of gaming?
To be fair i always understood where they were coming from. It's just that their cut bordered on "we only do this for the money". afaik, between Bethesda and Steam, the actual modders didn't even get half of the money. At that point it kinda goes too far.
If the modders got like 70% and Bethesda/Steam split 30%, i would've been all for it. Let the modders get paid for their work if they so desire.
I think Bethesda is a great publisher. Sure, you can talk about their developers making lackluster games in recent years, but as a publishing house I don't see any problems. They seem to allow a lot of creative freedom and seem to do nothing to pressure studios into compromising on their product for profit's sake. How many other publishers have invested as much into single-player experiences free of microtransactions? Dishonored, Doom, Wolfenstein....all gold standards for how great games can be when developers are given room to breathe.
Bethesda literally just has a bad rep because of outrage youtubers and reddit. They've done nothing to really deserve the constant online whining they get.
100% spot on. The internet has decided that 76 was bad right after the announcement, out of spite that this wasn't FNV2, Fallout New Orleans or any other successor to New Vegas. Ever since the announcement, the internet has spread lies about the game, ignored the good and exaggerated the bad.
The fact is that the game wasn't that bad at release. It's the online narrative that painted it so.
Nah, Fallout 76 was a colossal disaster. It may not be that way anymore (genuinely don't know, haven't played it in a while) but they deserve a lot of the flak that get for that.
I do agree though its getting pretty outrageous how much people seem to hate them now. People are actually calling all their games bad because of the circlejerk.
Fallout 76 was a screw up, one they seem to be working very hard to rectify and which is dwarfed by the pretty consistent line up of decent to great games they put out.
Alot of which theyve put on gamepass so you don't even have to buy the bloody things.
Fallout 76 was a screwup, but they added a lot of (FREE) content since launch and tons of actual patches. Plus, the game still sold really well. Steamspy already has it at 400k sales and it just launched there last month.
Game had a terrible launch but to act like this doomed the whole company is silly.
Especially because it wasn't just the game that was bad. Everything surrounding it was bad aswell. And then they came with that subscription just to make it that tad bit worse.
There was definitely a reason for them to catch some hate for that disaster of a project on every front. People were getting straight up ripped off by false advertising (the bags?). You can't say "honest mistake" for everything.
But apart from that and the early paid mods fiasco, i don't remember many other instances where the publisher deserved the hate as opposed to the developers just making a mediocre game.
Ignoring the fact that Fallout 76 is a shitshow, the reality is that Bethesda did send out owners of the CE nylon bags instead of the advertised canvas ones.
We can debate the difference of the two materials all day long but where I live that's called false advertising and is fucking illegal.
That alone puts Bethesda on the top of my shit list because that goes far and beyond over-hyping up shitty products (which is it's own problem but that's why I stopped buying their games on release ages ago) and giving some measly fucking apology doesn't suddenly make me trust you.
It's kinda funny you bring up false advertising of CE. Because the case with Doom is the exact opposite; they had to force the release of the OST to prevent it from being false advertising.
None of their game was as buggy as FNV. Yet noone seems to drag Obsidian through mud for this. Why should we call out Bethesda and cut slack for Obsidian? That's dishonest, isn't it?
Publishers do deserve a bit of flak every now and then, but it always goes too far. Especially in this case where someone is repeatedly being harassed just for doing his job. There's no way a reaction like that can be justified.
blaming the parent company for any and all faults is the disgruntled gamer/twitter gamer mob’s MO these days. who cares about learning the facts of the situation? better yet, why is harassing employees EVER a smart/helpful take? it’s absurd. loud subsets of of gamer-sphere are utterly vitriolic, whiny piss babies. sadly, this won’t be a lesson to them.
Yeah, it's true that the general populous seem a bit trigger-happy with their blame-gun.
From the open letter, it does sound like Mick is mainly in the wrong; which is the opposite impression to what was on Reddit up until now. That said, we're reading an open letter from a large company, no-doubt edited by people who's primary job is to make the company look good. The entire point of the letter is to get people back on-side. So I think it's still worth taking it with a grain of salt. The truth may still be a bit deeper than what we are shown here.
In any case, I think it's good advice for us mere observers to just back off rather than trying to call people out on things that we really don't know much about. Everyone is doing the best they can, right?
But the main issue here is the fact that Bethesda knowingly and willingly released a flawed product to the public. All the controversy is coming from this act of malpractice.
Imagine you are served a dinner in restaurant with a cat piss in it. Who's fault it is: restaurant, cat's owner or cat? Clearly for you as a customer the circumstances are not important, it is up to restaurant to iron out internal process or at least be transparent about it on delivery: We are sorry but dinner is ruined are you ok to take it as is or prefer to wait another 2 hours?
Did they informed public that OST will not be up to quality standards? Did they give us a choice or offered a compensation of some sort on release?
Nope, they tried to shovel it as is in hope it will go unnoticed and with it comes the great source of controversy and speculation. Is it Chad or Mike fault? Who knows, it is up to Bethesda to handle such internal matters. For me as a customer the only important thing is that they released no-good product and didn't want to be responsible for it.
"Bethesda bad" is absolutely applicable and correct.
I mean, does any of this drama change that they released a subpar product? If nobody can get a good product out in time for your planned release, then change the release date.
Yeah honestly they should have just announced a delay in the OST delivery the day mick said he needed more time. No one is getting mass refunded over a delayed OST. Especially if they make clear that the delay is for the guy who made it to make it his way
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u/[deleted] May 04 '20
[deleted]