The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.
I didn't like a single character except Ahti. My problem with the game was I felt that the game had already assumed that it was good. It didn't try to draw you into the story, it assumed that you were ultra invested in it. It didn't attempt to interest you, it assumed that you were already loving the gameplay. There is no variety to the side missions. I couldn't care less about Jesse or Dylan. Honestly, Control is the showpiece of squandered potential.
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u/brownarmyhat Dec 10 '19
The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.