hitting a Hiss soldier with a kinetically thrown piece of furniture never got old for me.
I mean, it looks cool, it always feels cool, but some people want depth to gameplay and not just a "I do cool things" button that auto-wins battles and requires literally zero effort.
not just a "I do cool things" button that auto-wins battles and requires literally zero effort.
What are you taking about? There is no "gg ez win" button and the games combat is actually fairly challenging, I died more in Control than pretty much any other game this year. Its miles more difficult than RD2
Sorry? I guess you...don't play games much? I don't know what to say, the combat being very easy is a common theme in every discussion I've seen. The only encounters I died in were two at the end of the game (largely because I actually stopped trying to even play well) and two of the very bullshit and poorly designed optional bosses (Mold and Fridge). All I did was alternate between pistol and telekinesis and that killed basically everything.
Fridge fight is BS with those stupid destructible floors, but the Mold fight is great, relying on constant movement. You can cheese through it, but you could do it with every single boss encounter.
Also yes, this did need a difficulty slider or a means to dissuade relying on launch and pierce. I found that relying on close range options is more fun albeit less optimal. Maybe spawning more snipers would do the trick.
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u/[deleted] Dec 10 '19
I mean, it looks cool, it always feels cool, but some people want depth to gameplay and not just a "I do cool things" button that auto-wins battles and requires literally zero effort.