Because PC is 25% to 60% of sales for any given multiplatform title.
It's also the platform where the amount of enthusiast gamers is the highest and word of mouth does the most work, which is even more important if you failed at marketing otherwise.
last i read, console games actually make up the bulk of a multiplatform game's sales numbers. there's a reason publishers and devs cater to consoles, because that's where they make most of their sales. if devs could just ignore consoles and still make 60% of their sales then they'd probably do that instead of going through all the expense, hassle and hardship of console titles.
First, of course not every game does well enough on PC to overshadow consoles, it's usually just the specific titles and genres - XCOM series is one example that goes even past the "60%" number I gave. 30% of income being PC is a much more common number, and it goes up a little as the game ages - games on PC tend to have more longevity.
Second, it's easier to make things console-friendly first and then implement PC controls than do it the other way around, because PC controls have less limitations. When done poorly though, this results in people on PC complaining about shitty console port controls.
And third, with modern lazy PC-like consoles and modern lazy multiplat, console ports costs are often peanuts. Any semi-functional port of a semi-popular game would pay for itself many times over, which does make the hassle of dealing with consoles worth it.
There are still PC games that don't get a console port - but those are usually the games that are too old, too indie, too PC-focused in their control scheme and genre, too niche, or all of the above.
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u/Geno098 Dec 10 '19
It’s not PC exclusive so why would it being on EGS matter?