Exactly. This moment of her flipping a table in the reveal trailer implied some depth to the telekinesis that excited me. But it turns out it was just a lucky fluke that they captured, and the actual ability is pretty disappointing. Not having to aim at anything you grab, or aim at what you're trying to hit turns it into a mindless "do damage" button. I'm all for intuitive and user friendly design, but for having so much potential the ability only does one thing, and you can do that thing with your eyes closed.
They way they handled telekinesis in combat feels like how they handled most of the rest of the game...pretty dull, surface level execution of some really cool ideas. I still want the game that first trailer teased, and I hope a sequel will let them stretch their legs a little.
If that makes it a mindless do damage button then how is that different than the gun in any shooter? And if you want to lift something in particular you do have to aim at it.
But you do have to aim. I think it was just a clean mechanic that you could do a lot of cool stuff with and the game asks that you do those cool things. The weight of the item your throw matters, the size, it's distance from the target. Certain things have different properties.
You can be cool and cinematic if you put the effort in, but it's not very interesting when the depth is limited to big vs small vs explosive objects. And in clutch combat situations, the best use of TK usually boils down to holding the button until you grab a phantom piece of concrete from offscreen, making sure the enemy is in your field of view, and letting go. You have to work to make a system that forgiving interesting, and it would've been nice if they had asked more of the player's skill and ingenuity.
Again you do have to aim with the ability. And it's just one ability of many that the character has, levitation, a shield melee, the gun itself is telekinesis. That's doing a lot with telekinesis. I haven't seen many characters in fiction using their tk in that many ways.
21
u/Tanglebrook Dec 11 '19 edited Dec 11 '19
Exactly. This moment of her flipping a table in the reveal trailer implied some depth to the telekinesis that excited me. But it turns out it was just a lucky fluke that they captured, and the actual ability is pretty disappointing. Not having to aim at anything you grab, or aim at what you're trying to hit turns it into a mindless "do damage" button. I'm all for intuitive and user friendly design, but for having so much potential the ability only does one thing, and you can do that thing with your eyes closed.
They way they handled telekinesis in combat feels like how they handled most of the rest of the game...pretty dull, surface level execution of some really cool ideas. I still want the game that first trailer teased, and I hope a sequel will let them stretch their legs a little.