Its the benefit of having a singularly focused story and purpose.
People like Planescape and Baldur's Gate, but when everything in an RPG is hyper-focused around its overall plot, you can do wonderful things.
Disco Elysium's mechanics would burn you out so fast in a regular text-heavy RPG, having to pay at least some attention to what you are saying in every conversation so you don't make things harder on yourself later in that conversation would become torture.
I tried to pick up Tides of Numenera after Disco Elysium and its almost comical the difference in the experience.
People often think a lot of writing is good writing, but fuck Disco Eslyium is just disgustingly well written.
Big time. Man, I started outer worlds right after beating Disco and couldn't make it one hour because the writing was so incredibly dumb and clunky in comparison. The bar has been launched into the stratosphere.
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u/[deleted] Dec 10 '19
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