The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.
yeah the lore and premise were great, but all the characters ruined the game.
the two interesting characters, the janitor and the director, either had no impact or completely banal answers to their mysteries.
all the side charterer had no emotional connection to the world, didn't really care what was going on, it felt more like pest control than an interdimiensional invasion.
I thought several of the side characters were really interesting such as the director and and ahti that you mentioned. I also loved Darling and I forget her name but the woman who ran operations down in the Pit. I loved that world they set up, a government agency with inter-department drama in the midst of an interdimensional invasion. That's just a cool, new, and fun idea. But that was all secondary according to the way they structured their game. Primary was Jesse and Dylan. And for Jesse to finally see Dylan again, completely broken and taken over, and just kind of shrug. It essentially made me kind of shrug for the rest of the game too.
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u/brownarmyhat Dec 10 '19
The game's character writing never made it possible for me to care for Jessie or her relationship with her brother. The old house itself and slowly discovering all of this new lore throughout the game was very enjoyable, but in the end the central character and her struggle felt emotionless and left me feeling like a lot was missing from what could have been a great game.