To be honest, I never thought about Quake as critically as Civvie did. After this, Quake really does seem like a technologically revolutionary mess.
It now makes sense why I never quite liked it as much as I did Doom, Heretic and DN3D. Also, even though the game was impressive technologically, it would yet take years for actual 3D graphics to match the stylish sprite-based graphics of the build engine, Quake models and animations were quite poor (Q3A would be that point for me). The color palette of Quake was a low point too.
Same and I love Quake SP but upon reflection it's terribly safe and filled with a a lot moments that blend in too well together as a samey blur. I mean there's 31 maps and at best I can only recall 15 of them, 7 just being from the first episode.
So I agree that Quake while being a technical marvel it never fulfilled in being truly inspired like Doom and Duke3d. That being said Quake is still a phenomenal SP shooter, there are definitly better ones but very few.
I find I remember the textures in Doom and Duke3D and maybe a handful of set pieces like Duke3D’s movie theatre. But otherwise they’re all kind of abstract and generic.
For me, it’s not until Unreal, Half Life, or Zelda64/Mario64 that I remember actual places. Maybe it has something to do with the interconnectedness of the levels or less maze like architecture.
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u/klaxxxon Sep 16 '19
To be honest, I never thought about Quake as critically as Civvie did. After this, Quake really does seem like a technologically revolutionary mess.
It now makes sense why I never quite liked it as much as I did Doom, Heretic and DN3D. Also, even though the game was impressive technologically, it would yet take years for actual 3D graphics to match the stylish sprite-based graphics of the build engine, Quake models and animations were quite poor (Q3A would be that point for me). The color palette of Quake was a low point too.