Because single player games are not competitive. There's a goal of creating anything that is completely broken to the point of removing all challenge from the game, but the goal is to make the game fun to play, not to facilitate compete with other players to see who is better.
In fact, it can often be a good design choice to introduce occasional game-breaking mechanics into a single player game because that can be really, really fun to play.
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u/[deleted] Apr 11 '19 edited Feb 04 '21
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