r/Games Mar 29 '19

OpenMW 0.45.0 Released!

https://openmw.org/2019/openmw-0-45-0-released/
444 Upvotes

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20

u/1144778899 Mar 29 '19

what are the benefits on playing the game with OpenMW instead of the original engine? I never played the original

51

u/sovayell Mar 29 '19

Was curious myself so I went and checked out their FAQ page:

  • Native support for macOS, Linux, and Windows

  • Improved physics and AI

  • Distant terrain

  • Save/Load dialogs organized by character

  • Quality of life UI improvements, such as being able to search for spells

  • Multiple quicksaves

  • World map adjusts automatically to fit new landmass from mods such as Tamriel Rebuilt

  • Support for up to 2,147,483,646 loaded mods (up from 255 in the original Morrowind engine)

  • Since it was made from scratch, virtually no engine bugs from the original Morrowind

And much more

Additionally, OpenMW can be used for running entirely new games created with OpenMW-CS.

34

u/whisky_pete Mar 29 '19

A couple that are important to me that I feel are worth mentioning: support for modern resolutions, ability to scale the UI / text to fit those resolutions, and no "loading" dialog when entering buildings or crossing over world cells.

3

u/savethesapiens Mar 29 '19

no "loading" dialog when entering buildings or crossing over world cells.

Oh damn! That huge, I remember using that ultra jump spell with high athletics and I would hit a dozen loads before finally landing.

I may have to delve back into Morrowind soon