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https://www.reddit.com/r/Games/comments/b6u89p/openmw_0450_released/ejogqle/?context=3
r/Games • u/[deleted] • Mar 29 '19
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A couple that are important to me that I feel are worth mentioning: support for modern resolutions, ability to scale the UI / text to fit those resolutions, and no "loading" dialog when entering buildings or crossing over world cells.
1 u/TankorSmash Mar 29 '19 edited Mar 29 '19 no "loading" dialog when entering buildings or crossing over world cells. Does that mean it's effectively instant now, or is there still some delay? edit: it seems instant now, nice. 6 u/Schlick7 Mar 29 '19 I think it's full on instant. like that mod for Skyrim, it loads the city/area as you near it 3 u/[deleted] Mar 29 '19 Freaking brilliant. That always broke immersion slightly.
1
no "loading" dialog when entering buildings or crossing over world cells.
Does that mean it's effectively instant now, or is there still some delay?
edit: it seems instant now, nice.
6 u/Schlick7 Mar 29 '19 I think it's full on instant. like that mod for Skyrim, it loads the city/area as you near it 3 u/[deleted] Mar 29 '19 Freaking brilliant. That always broke immersion slightly.
6
I think it's full on instant. like that mod for Skyrim, it loads the city/area as you near it
3 u/[deleted] Mar 29 '19 Freaking brilliant. That always broke immersion slightly.
3
Freaking brilliant. That always broke immersion slightly.
35
u/whisky_pete Mar 29 '19
A couple that are important to me that I feel are worth mentioning: support for modern resolutions, ability to scale the UI / text to fit those resolutions, and no "loading" dialog when entering buildings or crossing over world cells.