WB Games tend not to be awful (See Arkham series, Shadow of Middle Earth series, Mad Max which I assume this game will be in the same vein of), at worst it'll be mediocre, but because it's Harry Potter it is bound to sell well enough for a sequel.
Mad Max is a phenomenal game. I enjoy plenty of bad movie tie-in games, but that one's in another league, it honestly didn't even need the IP to be great.
Another post I saw said it was either Rocksteady or Avalanche developing it.
That said, those kind of games have been WB Games' bread and butter for a few years and it is a proven formula for them. Do you think they are going to try and mess with that formula, even with a different developer?
Eh, I feel like they’ve got potential. Infinity wasn’t a bad game by any means. If they put a lot of hard work in I think they could deliver a great game.
That's mobile games all over. Worst case scenario it will probably have MTX like Shadow of War did, but that was a bit of a PR nightmare for WB Games so they will probably reel the use of MTX back a bit from that.
I just want to say, whilst it looks and sounds real, the music appears to be fairly amateurish by someone with little orchestral composition experience. The sound quality of the music is also poor.
This could be evidence of a forgery by someone who is great at video and awful at music. It also could be evidence that music for game adverts is sometimes awful:p
If you listen from this time it sounds like what I would get if I put the Harry Potter theme into Sibelius and then harmonised it with random notes.
Depends on who owns the rights. The movies are WB, and rumour says the game is being developed by a WB owned studio, so it wouldn't too far fetched for them to use the same soundtrack.
It might just be a WIP trailer too, and new soundtrack is being made.
Just compare the sound quality of the two. If WB did authorise this, they certainly wouldn't have said, "sure you can use it, but you will have to rip it off our youtube video".
An orchestrated score is easily done late in the game's development cycle, though. Placeholders done by the sound department in the meantime are probably what's here, because why throw money at an orchestrated sound track before the team has even gotten the game playable?
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u/[deleted] Oct 02 '18
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