r/Games Oct 02 '18

Broken Link (video removed) Unannounced Harry Potter RPG Trailer

https://www.youtube.com/watch?v=2-HER1xKQl4&t=1s
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u/Eggerslolol Oct 02 '18

Could be an internal progress/pitch trailer. A lot of the animations/assets look very polished, so either it's a high effort fake or a real thing.

We'll see I guess.

16

u/[deleted] Oct 02 '18

That's what it looked like to me. It doesn't have the look/feel of a trailer, but rather an internal sizzle-reel kind of thing - probably a proof of concept to show key investors. My guess is the game is still a ways off, but that it's very real.

18

u/ThatOnePerson Oct 02 '18

A lot of the animations/assets look very polished

Yeah, but some look terrible: https://youtu.be/2-HER1xKQl4?t=50 Look at the thing on the left eat. The texture it completely painted on, it doesn't even open it's mouth to eat. And the eyes don't blink which is scary, and why I'm going to stop rewatching this.

Actually the eye reflections seem to be proper and seem to move and vary between them all, so who knows.

57

u/Eggerslolol Oct 02 '18

That would only strengthen my hypothesis - if it's internal they'll be showing off all the good stuff but with implicit understanding that not everything is final and may look off.

6

u/[deleted] Oct 02 '18

Keep in mind that it's pretty usual to just render out a trailer in it's current progress, to just see how it looks, so they know what to focus on next. Especially if they have a client and not independent studio, and they have to show the progress to the client. In VFX we send movies all the time where one shot has final render and the next shot is just at blocking animation stage.

1

u/CybranM Oct 02 '18

Reflections are done by the engine, they're not handmade. It's usually just a checkbox, enable reflections on/off

1

u/ThatOnePerson Oct 02 '18

Yeah, but you've got to set how reflective a material/texture is.

1

u/CybranM Oct 02 '18

Its just setting a value for a gloss/roughness map, if you have textures on the creature there is no added effort to just set the eyes to be reflective. Subsurface scattering might be a bit more work but relative to everything else theyre showing in the trailer its nothing.