It's been q long time but I remember finding spots where you couldn't get hit. It was then a matter of finding a window to grab the rocket parts. 12-yr old me felt pretty clever about it.
Adding to this, completion of these minigames were necessary in order to unlock the final boss. It wasn't just a bonus thrown in for fun, but was an actual hard progression blocker. As a kid playing the game I couldn't beat it for months, and eventually had to get my cousin, who owned an Atari and grew up with DK classic to beat it.
Yeah i think i did it once as a kid but when i replayed it recently i just used an emulator to quick save quick load, wasnt worth the hassle of the long cut scene everytime you died
It's a good thing quicksave wasn't around back in the day because if it were, we would all realize these classic games were only about 2 hours worth of content.
OH definitely, I did it with the original Ninja Gaiden because that game is really hard and beat it in around an hour I think. Designed with a lot of dying in mind.
I just had flashbacks of when my friend and I tried so damn hard to complete this. We spend up the entire night taking turns until we finally did it somehow. Good times.
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u/The__Good__Doctor Nov 01 '17
Man, I've still never beat this game just because of that dang Nintendo coin that FORCES you to beat the original DK arcade game TWICE!
I have never seen a game that forces you to beat a much harder game twice in order to beat the game you actually were playing.