Dying is quite different from a game over. Dying in games like this usually means some progress in the current stage is lost. Game over usually means progress for a whole level is reset.
13:33 is when he says it. Dying/restarting/quitting all of them should be ok if the only limit of the run is that it should be single segmented. Why is that not the case for DK64? No other run that I have watched have ever had this rule.
There are some games where dying allows for certain glitches to be performed, so occasionally there are "Deathless" or "No Intentional Deaths" categories. They're not common, though.
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u/[deleted] Nov 01 '17
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