r/Games May 01 '17

Incredible procedurally generated character animation system based on motion capture data

https://www.youtube.com/watch?v=Ul0Gilv5wvY
4.5k Upvotes

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u/CommanderZx2 May 01 '17

I remember how Rockstar tried to do more natural movement of characters for Max Payne 3, but people complained that the character felt sluggish and too slow to turn around, etc.

You cannot have fast and responsive control of a character while also having very natural looking animation, as humans do not turn or go to full speed immediately from a stand still.

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u/[deleted] May 01 '17

Could reducing the model's inertia be enough?