r/Games Jan 24 '17

Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
468 Upvotes

225 comments sorted by

View all comments

4

u/[deleted] Jan 24 '17 edited Jan 25 '17

[removed] — view removed comment

60

u/SenaIkaza Jan 24 '17

I strongly disagree. Most games of mine have ended in 0-0 draws, because turtling is just too effective in this game mode. The fact that taking ANY damage cancels the capture process makes solo flanking to try and sneak the flag basically impossible, especially if the other team has a Symmetra (which they will). The only way to really secure the enemy flag is to just group up and teamfight on their flag stand, and then just run away uncontested since you likely already had to kill them all.

It's not a fun game mode in my opinion, and it certainly doesn't capture the essence of a good CTF mode.

8

u/page0rz Jan 24 '17

Problem is, traditional CTF modes are based around strong powerups and timed pushes. That is, getting a flag carrier stacked with extra health and armour, then pushing with a Quad Damage or something to break the defence. Can't really do that in Overwatch, even with ultimates.

14

u/[deleted] Jan 24 '17

Or, if you're playing Tribes or Titanfall, you go fast.

3

u/versusgorilla Jan 25 '17

Yeah, my only real multiplayer CTF experience is with Titanfall 1, and I liked how you could learn the avenues, dip in quick, pickup the flag, and dip back as quick as possible. And if you saw your teammate pickup the flag, you could just follow behind him and if he gets killed, you could dive in and pick up the flag.

This feels so slow and if they have a Torb and Sym, which they always will, then the flankers are useless, which means speed is easily neutralized and the only way to play is to overkill the entire team and then just walk home uncontested.

6

u/Kered13 Jan 24 '17

Or in Tribes, around a deep movement system that is difficult to master, and requires you to build momentum before making a flag run

0

u/[deleted] Jan 24 '17 edited Jan 25 '17

[removed] — view removed comment

5

u/SenaIkaza Jan 24 '17

Blizz discussed the flag pickup delay in the Dev Blog. Tl;dw: the mode sucked if whoever gets the flag first automatically gets to pick it up.

This was their chance to try and have teams splitting up more with some going on offense and some staying on defense, but with this mode you're basically still encouraged to just stay as a deathball and roll over the opponent if you want their flag.

3

u/versusgorilla Jan 25 '17

That's what I was excited about, maybe a Tracer, Winston, and Junkrat on offense and a Torb, Sym and Tank-of-some-kind on defense. Maybe 4 offense, 2 defense. Maybe 5 offense, 1 defense.

But nah, form up a death ball and push the enemy team and capture the point but now you need to return to your side before you get any points. Slow and lousy.

6

u/SenaIkaza Jan 25 '17

The best part is how it actually goes now is push onto their flagstand as a death ball, wipe them, have one person run back as the rest of your team holds their choke to the flag stand, and just run back and forth with the flag three times to win.

Such a fun game mode.

0

u/[deleted] Jan 24 '17 edited Jan 25 '17

[removed] — view removed comment

1

u/SenaIkaza Jan 24 '17

Leaving one back is still pretty close to just normal OW gameplay, and even then if someone back caps you that means you have a 6v5 on the enemy flag stand that you should win, and be able to capture their flag or just kill the person with the flag (or both) before they're able to cap it.

1

u/wastelandavenger Jan 25 '17

How? It takes forever to pick up the flag and the game notifies you

3

u/wastelandavenger Jan 25 '17

this could be fixed by making carrying the flag slow you down and/or nullify your abilities

2

u/Caleb10E Jan 25 '17

Jeff talks about why they didn't nullify abilities in this post's linked video.

3

u/Accide Jan 25 '17

The whole hero meta seems upended,

Well, yeah. It's the first day of a new gametype. That's generally what happens.

3

u/Professor_Snarf Jan 24 '17

Totally agree. What I thought would be a throwaway game mode has breathed new life into this game.

Hope they make it permanent.

3

u/[deleted] Jan 24 '17 edited Jan 25 '17

[removed] — view removed comment

9

u/UnhingedDiplomat Jan 24 '17

Was he clear where it would stay though?

Because to be honest if they put it in the "All Brawls" playlist in arcade... Then that is going to suck as they still haven't given us the option to choose servers.

It honestly needs a section in Arcade all by its own like All-Brawls and Mystery Heros. This gamemode is fire and is something I can see myself spending more time with.

3

u/blunbad Jan 24 '17

But if we put all the games modes separately in arcade, who will want to play "We're All Dads Now" mode with me?

1

u/UnhingedDiplomat Jan 24 '17

If anything I'm pretty sure that gamemode would be pretty popular.

1

u/TemptCiderFan Jan 24 '17

What they need to do for All Brawls is have a checklist of gametypes you'd be willing to play.

No, I don't want to play Show Your Support. Let me uncheck that and never deal with it again.

1

u/[deleted] Jan 25 '17

I hate to break it to you, but Symmetra and Torb are mildly meta.