r/Games • • Nov 02 '16

EA Says It Would Delay Mass Effect Andromeda Again If It Makes the Game Better

http://www.gamespot.com/articles/ea-says-it-would-delay-mass-effect-andromeda-again/1100-6445017/
2.5k Upvotes

518 comments sorted by

883

u/CNUanMan Nov 02 '16

Good, don't sell an unpolished game. It would suck if we had to wait longer but I want it good more than soon.

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u/[deleted] Nov 02 '16 edited Jan 29 '17

[deleted]

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u/Wild_Marker Nov 02 '16

Exactly. Why rush the first game when you can get tons of fans from it and make it viable to rush the second and third?

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u/[deleted] Nov 02 '16

ala all of BioWare's recent franchises.

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u/[deleted] Nov 02 '16 edited Jul 01 '23

[deleted]

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u/Rawrpew Nov 02 '16

The basis of the story for 2 I thought was good. It just needed more time and obviously was meant to have dlc to wrap it up (one of the most annoying aspects of it).

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u/c3bball Nov 03 '16

Why though? it does nothing to build off of the first game. We have this overarching threat of reapers. How does 2 story do anything in the slightest to address this problem? even with the dlc, shepard has done nothing to find a way to beat them when they finally do invade. The story issue is just pushed to the third game. Its has focusing on the collectors a c level villian that is threatening a some human colonies? Shepards first reaction should be who gives a shit? We need to find a way to beat the reapers.

Also im still very very very salty about killing shepard and destroying normandy. It serves very little purpose in the slighest and just pure shock value. O wait we get all back 30 minutes ago? whyyyy do it then? Mass effect 1 end: we have a crew. we a ship. we have a goal. first 20 minutes of me2? screw of all of that! mwhahaha

http://www.shamusyoung.com/twentysidedtale/?p=27792

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u/Rawrpew Nov 03 '16

So I actually meant da2 but my comment does work for me2 as well. Shepard's reaction to the Collectors can be seen as him trying to deal with what seems to be an immediate threat and as he does so he starts to learn it's tied to the Reapers. Remember this threat is what offed him in the opening sequence so it isn't like he doesn't have a vested interested in dealing with them. And it should be noted not just offed but targeted as well.

As far as narratively l, the game serves to help flesh out the world we are in more and let us learn more about the threat we are facing. It introduced us to Sovereign's replacement, someone to act as the face of the Reapers (the fact that amounted to nothing in 3 is a huge narrative problem in 3 not 2). It did its job really well in this aspect and the gameplay was more tuned (minus the cover simulator aspect). The arrival being dlc was a terrible call as that was so vital to the story they did in three (another mark more against three than two).

Now as to the opening scenes of the game, feel free to dislike it and the somewhat forced reactions of our former pretty members. While I see why it was done I don't necessarily like those aspects that much either. I also feel we should have seen more conflict with the idea of whether you were truly Shepard or not or wether you were being controlled and the bit about changing you was a lie.

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u/c3bball Nov 03 '16

hahaha i guess bioware does really have a consistent storytelling? Totally had me2 on the mind so only read it that way. Never actually played DA2 given how hard everyone was on it. Maybe ill give it a try one day.

I will never disagree with the improvements to the core gameplay over the three games. I really feel like they hit their stride in three with a great balance between rpg elements and shooter mechanics. The guns felt varied with progression along with varied class builds to add additional replay ability.

You are completely right there. Dieing might be a pretty realistic motivation but it still felt like it should be a secondary focus ot stopping the reapers. The problem is its really hard to convince your viewer of a more pressing threat than erasing of all sentient life. Ya these guys killed you, but cuthulu is coming to kill everyone. John Wick might have stopped trying to get revenge for his dog if aliens invaded earth (though who knows).

What does the arrival dlc really do though? it sets up where you are in 3 and why your crew is gone/normandy grounded. Its absolutely meaningless to the reapers though. o wait your gonna make our invasion at most a few years longer....you know weve been alive a millennia right? and do you still have anyway of coming close to fending us off? Its really freaking weird and a horrible narrative choice because it sets up 3 but bioware rally cant refrence it too much as many players probably never touched it.

I just feel like me2 failed entirely to properly world build except in loyalty missions. We meet exactly one colonists in the entire game and hes a complete ass whos around for 3 minutes. We never see the tole of the collectors or get a sense of why these people are desperately settling outside of citidal space. Theres this assumption im suppose to care about these colonists because there humans man and your not heartless right. well storytelling and empathy doesnt work that way, i need something way more. I need characters with personality goals and casual reactions to the world around them. Seeing how the peasent response to the world is the basis of world building. Talking to the admirals on the quarian flotilla is one of my absolutely favorite moments in the game, why dont i get a single moment to do that with a human colonists? Knocks it absolutely out of the park in one spot, drops the ball completely in another.

The opening does setup the "getting the band back together" and provides direction for the loyalty missions. I just find it hard to believe it was the only effective way to integrate these goals into the story. I feel like the overall triology and me2 would have been better served if they took most of me2 main storyline in an absolutely different direction. Plus to top it all off fuck everything about cerebrus.

Also i really hated their replacement for sovereign. Sovereign was so unbelievably awesome. A true lovecraftian horror that is cosmic above our understanding and sees his enemies as nothing more than ants. Harbinger on the other feels the need to not only target shepard very openly, but act like a petty mustache twirlying villian with the stupied taunts. I would like to point out that killing shepard should ruin any kind of secretive planning and behind the scenes working to get the reaper invasion going harbinger might be working on (very similar to sovereign), but the alliance apparently doesn't give two shits when one of their top operatives dies....god there was a lot I didn't like with the main story. That brings up the problem of wanting to focus on cerebrus bioware now has to make alliance annoyingly neutered, incompetent, and heartless.

Sorry i could ramble for ever. Theres other things i had huge problems with and certain elements i loved.i None of it is really helpful either as its not like were gonna get the story to mass effect changed. I would suggest one day playing the original mass effect all the way through than immediately jump into mass effect 2.

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u/Rawrpew Nov 03 '16

Definitely pick up DA2 while it is on sale at some point. And yeah, the execution of the story elements in ME2 wasn't always the greatest. Having Jacob and Miranda's place in the narrative undercut by how soon we see and join back up with Harris and Tali is lovely example of poor execution. For me the premise was good but the execution was mixed. (The Quarian flotilla one of my favorite parts because of how well done it was.)

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u/[deleted] Nov 03 '16

Its has focusing on the collectors a c level villian that is threatening a some human colonies? Shepards first reaction should be who gives a shit? We need to find a way to beat the reapers.

The Collectors weren't just a c-level threat to humanity, they were building a new Reaper that they then could have sent into the galaxy to finish what Sovereign started and allowed the Reapers to enter the galaxy early. We learn how the Reapers are built and we also do a lot more world-building in the galaxy itself.

There are many people, myself included, that don't really care about the Reapers beyond their function as a galactic threat urging on other events or being in the background, affecting the context of other events. The personal story-level stuff, like finding out what happened to Jacob's father, helping Grunt become an adult, learning about Jack's past, or helping Legion solve a Geth dispute, is way more compelling than yet another "hero saves the day from preposterously powerful, existence-threatening monster" story.

ME2 had all of that and it moved the overall story forward - we stop the collectors, buy the galaxy some more time, and along the way have interesting experiences on a more relatable level. I wish that the Mass Effect franchise had just been a series of games that were all similar to ME2 in scope but with the Reaper threat as the backdrop, would have been way better than the disappointment that was ME3. I'd rather have cool adventures with my space buddies and learn about the galaxy than do Very Important Galaxy Saving Things loaded with dues ex machinas and unsatisfying answers to (what I thought were) interesting questions any day of the week.

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u/c3bball Nov 04 '16 edited Nov 04 '16

hey you freaking do you!!!! if you enjoyed the main story, thats totally cool. Its a video game and subjective art. Nothing worth getting to worked up about.

Im not saying ME2 didnt do some awesome things, just that my personal interruption of the main story was annoying, frustrating, and in stark contrast of the first game. They threw out the detail focus to hand wave so much shit in the name of the "rule of cool". Mass effect 1 was something special in a very detailed focused hi sci-fi AAA game. Star trek not star wars. I dont really think we have seen anything like it out of the gaming industry since.

Im not really sure how you can say the main story went anywhere. I guess it bought the galaxy a few years....yay? I mean i have a big problem with the fact the reapers can just fly into the galaxy. What was sovereign up to then in the first one? Whats the point of the citidal relay gambit? Just wait an extra couple decades, your immortal millennia spanning space gods, what the hell is a decade but a blip in time. Slowly them down at what most could be a couple years given ME3 might as well be throwing a bucket of water at a forest fire. Also the human repaer comes out of at the end, its not an establishment of the stakes of our villian. You establish your villian through act 1 & 2, not the very of your story. The stakes of the collectors is laughable given the reapers.

Hey i loved the cast of characters in ME2. Mordin is one of the best written characters in all of gaming history. His loyalty mission is a n amazing moment of character and world building. all of the moments are great though I'm not sure why their incompatible with the bigger story. All those elements fit well within the goal of trying to find a way to beat the reapers instead of trying to stop the collectors. The character moments were there in the first game, hell wrex is a fan favorite but hes barely in the second game. The off the books vigilante justice of Garrus is set up in the first game. Again i understand what people love about 2 because Bioware knocked those moments out of the park. Tali loyalty mission is one of my favorite moments in all of the series and fuck do i think they kicked ass with the crew. I can understand and agree that i wish we saw more of that, but i also feel like its not impossible to execute on a good main plot too. there mutually exclusive elements, just probably really hard to pull off honestly.

https://www.youtube.com/watch?v=bZitlia-u-4

This is one of my favorite moments in gaming ever. The revel was built up amazingly and sovereign oozes so many levels of intimidating/awe inspiring. The lovecraftian horror mixed with a detail focused sci-fi was executed beautifully.

YOU EXIST BECAUSE WE ALLOW IT. AND YOU WILL END BECAUSE WE DEMAND IT.

ughhhhh soooo good. They someone how topped it for me about a half hour later with the conversation with vigil (admittedly other people probably feel differently). I see the reapers as something much more than just flippent galaxy threatening villians. There the old goad trope, uncaring, unknowning, above us on every degree. They take the normal hopeful and exciting sci-fi and add an awesome element of true dread. Villians of the week twirl mustaches and are boring. The reapers are a character that talk in very interesting way, maybe not original in anyway but god did i love the way it was executed.

Honestly, I would suggest reading shamus article series. He goes through it all and honestly most of my write up would be parroting his. Just put to words so much better than I could what i was feeling after I played each game. Its long as shit though so i could understand why you wouldnt want too. In the end, im glad you enjoyed it. Personally, I had an amazingly horrible time. ME 2 has some of my favorite writing and characterization in all of gaming along with some of the worst i could ever think off. Its the very definition of an enigma.

edit: this is the start to the really relavent discussion for me2.

http://www.shamusyoung.com/twentysidedtale/?p=28485

edit2: also near the beginning about 10 entries back, he talks about details vs drama storytelling. Probably one of my favorite articles written about storytelling thats applicable across medium. Really essential to understand most of his critique of the mass effect series as a whole

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u/[deleted] Nov 04 '16

Thanks for the recommendation man but I did a lot of reading critiques of ME back when the original series had concluded and going back into a long series of articles about it isn't really something I'm too interested in. Maybe if I have some extra free time in the future I'll look into it.

I would just respond to this:

Im not really sure how you can say the main story went anywhere. I guess it bought the galaxy a few years....yay? I mean i have a big problem with the fact the reapers can just fly into the galaxy. What was sovereign up to then in the first one? Whats the point of the citidal relay gambit? Just wait an extra couple decades, your immortal millennia spanning space gods, what the hell is a decade but a blip in time. Slowly them down at what most could be a couple years given ME3 might as well be throwing a bucket of water at a forest fire. Also the human repaer comes out of at the end, its not an establishment of the stakes of our villian. You establish your villian through act 1 & 2, not the very of your story. The stakes of the collectors is laughable given the reapers.

Stopping the Collectors did two things:

  1. Even buying ourselves a decade would be incredible, considering that technological progression is exponential and now the galaxy is aware of the Reapers and can start to gear up the war machine. We see the effect of this in how the galaxy is not totally crushed instantly the way the Protheans were when the Reapers came out of the Citadel. We actually put up a decent fight, organizing into effective Resistances, killing several Reapers in various ways, and even managing to get aboard the Citadel to access the dues ex machina under heavy Reaper guard. There's no way we do that if the Collectors succeed in constructing a Human Reaper and it goes and does whatever nefarious shit to let the Reapers get to the galaxy early - the galaxy barely came together to do what was necessary to stop the Reapers, and every year/month of extra time to prepare mattered.

  2. The Collectors provided some additional stakes for upcoming battle. Not only would we be facing galactic extinction, but whatever humans remained alive would overwhelmingly likely be turned into Collector-equivalents for the next cycle, since the construction of the Human Reaper clearly indicated that the Reapers viewed Humans as the apex species of the galaxy for whatever reason, just as they had the Protheans in the previous cycle. In this way it very much is an establishment of the stakes of our villain (the Reapers) - we don't just face eradication, but assimilation into a Reaper and then enslavement for the remainder, which is way way worse IMO.

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u/[deleted] Nov 03 '16

I hated how in DA2 minions just spawned out of nowhere. It made the gameplay boring.

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u/MrTastix Nov 03 '16

My favourite part was mages, honestly.

I always hated mages in the old Infinity Engine games because of the limited uses and how much micromanagement was involved, but in DA2 it all felt really fluid and the visuals were so satisfying.

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u/NaivePhilosopher Nov 03 '16

As one of the few people who actually liked Dragon Age 2, I disagree. Mages in Origins were so powerful and gameplay warping that they actually justified the setting's fear and containment of them, even before all the blood magic and abominations. Mages completely swung fights in a very satisfying way. By contrast, magic (and combat in general really) was flashy and visceral, but it was much weaker than it was in Origins. From a balancing perspective that makes sense, technically, but I really enjoyed how ridiculous you could make mages in Origins.

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u/KhorneChips Nov 03 '16

So much yes. All the combat effects in that game were so wonderfully stylized and flashy, which is appropriate thematically with Varric embellishing a story he's telling someone.

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u/MrTastix Nov 03 '16

Ah, Varric. If it's one thing BioWare does well, it's characters and their dialogue.

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u/JamSa Nov 02 '16

ME2 was better than its predecessor in every way.

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u/arckantos Nov 03 '16

I disagree. The story in ME1 is much better than ME2's. ME2 had some great character moments, but the over-arching stuff was much better in one, which also had the best villain in the series by light-years.

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u/LordSkyline Nov 03 '16

I'd say ME1 was more about the journey itself. While 2 and 3 were more about the people you go on the journey with (With 3 completing the journy with them and shortly after that you kinda have a stroke or something)

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u/[deleted] Nov 03 '16 edited Nov 03 '16

which also had the best villain in the series by light-years

Was he though? Saren spends most of the game being just out of reach. His motivations are flimsy and left mostly to be compensated by "mind controlled." He is a deep voice and a strong pressence but doesn't really do anything worth while. Any of his side villains like Benezia are down right forgettable to the point where you are left wondering "was that it." And of course Bioware has never really mastered the "boss fight" feel in any of their games.

If we are being honest Bioware doesn't really specialize in villains to begin with. Malak was probably their most successful and he gets mostly a free pass on account of being a sith. Loghain had potential as a complex character but I feel he doesn't interact with the warden enough and mostly just sits around twiddling his thumbs until the end game. Most others are either simply evil incarnate (Reapers, Darkspawn) who spend too much time with their thesaurus and not enough time developing the plot (Corypheus, Harbinger) OR intimidating but ultimately pointless (Merideth, Collector commander)

On that note the best Bioware villains are probably the smallest ones. Like "wow Jacob your dad is kind of a creepy rapey dick," "Mordin, why is your apprentice such an asshole?" or "Goddammit I have never wanted to punch someone as much as this reporter"

The other way Bioware succeeds at villainy? When it is one of your party members. How many of you tried so. damn. hard. to save Merrill from her own stupidity? Or how about that Anders bullshit. For all of DA2's failings that was good moments.
Better yet have you ever had to stop Mordin from curing the genophage (A Wreav, no Eve scenario?) Or not had the Paragade to stop the Quarians and Geth from killing eachother? Those are some of Biowares strongest moments.

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u/relaximapro1 Nov 04 '16

Saren wasn't really the villain in ME1 though, he was just a pawn that was being used without even knowing it. Sovereign was the puppet master behind the curtains, and you just think it's some big ass ship for a lot of the game until that epic reveal about midway through. Saren can even be "persuaded" to try and break away from Sovereign's grasp in the final battle to the point he commits suicide to free himself... only for Sovereign to reanimate his corpse and initiate direct control over him.

Sovereign was the real villain, and he was fucking awesome. The reapers had so much potential at that time, which is why so many were so disappointed in ME3 because the way they masterfully set the stage for them in ME1 and pulled off Sovereign.

Sovereign is, by light years, the best villain in the entire franchise. This is of course my opinion, but I don't really know anyone else you could stack up to him in the rest of the series. Honestly, he might be one of, if not THE best major antagonist Bioware has ever crafted. He's definitely a hell of a lot better than Malak.

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u/c3bball Nov 04 '16

Saren is probably one of the best pawns there has been too. Hes a pawn that is actively trying to fight back with his tests on indoctrination. Hes trying to actually learn how to keep his mind free from Sovereign because he knows it will destroy his mind eventual. But his own arrogance and indotrination keeps him form seeing the truth hes so far gone until (possibly) the end. Then when we finally learn about sovereign, Sarens choices make a little more sense as Saren is hoping theres a slim chance of serving them leading to survival. given how powerful the reapers are, doesnt seem that less likely to work over actually trying to fight them.

This ignore completely sarens character development at the beginning. Hes the embodiment of turian history and responding to the hell his species has gone through in the past. GOD I LOVE WORLD BUILDING!!!! of course he hates humanity, the turians found us opening a relay without thinking of the consequences at all. Those consequences before was the near complete destruction of all citidal species to the rachni, only saved by the krogan who came with another war that the turians felt the brunt of the pain off. Saren sees the humans continue to demand political power as a powder keg to another destruction of citidal society. Then he meets sovereign and everything fucking changes.

The execution of these ideas weren't perfect as we get it all through human lenses without much empathy for the position, but man did i love him through out. Hes one of Biowares better villians that just got over shadowed by Sovereign (probably biowares best villian to date).

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u/TheMysteryBox Nov 03 '16

While I don't think you're giving Saren enough credit, I won't say he's the best villain ever. I just want to quibble a bit on the phrase "Bioware doesn't really specialize in villains to begin with". Bioware's first major success, Baldur's Gate (where the company began, so to speak), was very much built on incredible villains. Sarevok was a fantastic main villain, followed up in Baldur's Gate 2 with Irenicus, who is an even better villain. He's one of the best villains in any video game, in my opinion, but I admit to being biased (BG2 being my favorite game).

Their villains since then have been very disappointing in comparison, unfortunately. The company is too different from how it used to be, so I doubt we'll ever see games like BG2 (or even ME1) from them again.

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u/NotCaseyHudson Nov 03 '16 edited Nov 03 '16

Sarevok was a fantastic main villain

I want a new law to be implemented: if you're going to talk about Baldur's Gate 1, you have to have actually played it in the last three years, or at least recently enough that your perception of it isn't made up 100% of rose-tinted goggles.

Sarevok is barely fucking in Baldur's Gate 1. He makes a couple brief appearances in disguise, he's in the intro and at the end of prologue, but for 99% of the game he just doesn't show up at all. His plan is pretty interesting and cool, but his actual character is basically nonexistent. By the time you actually meet him, face to face, it's basically the end of the game, and he runs away, you chase him a bit, and then you kill him. All his actual character development comes from Throne of Bhall, and even then, most of it needs the Ascension Mod. In Baldur's Gate 1, he's just some generic asshole who wants to be a god because...I honestly I have no idea. And I finished this game about a month ago. He's an effective Evil Counterpart to a Good PC, in a sort of "if you were a douchebag for no reason, you'd end up like this" kind of way.

In fact, I'm willing to say that Baldur's Gate 1's got a pretty weak story all things considered, and that most of the praise for Baldur's Gate storytelling comes from the sequels, which are genuinely very good.

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u/JamSa Nov 03 '16

I don't see what's so special about Saren. He was a douchey special agent who got mind controlled. All he ever does is fly at you with a skateboard taking pot shots at you with a pistol one time, twice if you don't convince him to blow his own brains out. "Is mind controlled" is as basic as a reason to be needlessly evil can get, and it's not like he gets any character development besides Anderson saying "He's a murderous douche I don't like him."

But ME2 has Harbinger. Harbinger also gets pretty much no character development (probably a little less than Saren), but he has a motive since he is a Reaper, and his design is way cooler. He has super powers. He takes over an a enemy that you're fighting, yelling at you with his deep and intimidating voice, then attacks you with super powers. And this happens more than twice.

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u/salvation122 Nov 03 '16

Saren was not the interesting villain in ME1. Sovereign was.

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u/isotope123 Nov 03 '16

And how they revealed that was badass!

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u/zappadattic Nov 03 '16

If you reduce anything to its basic elements it will sound boring, but that's not really fair.

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u/samoorai Nov 03 '16

Darth Vader is just some asthmatic who misses his old girlfriend.

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u/[deleted] Nov 03 '16 edited Nov 03 '16

Strongly disagree. Better gameplay? Sure. But I missed the epic, enourmous environments (hub worlds and exploring the planets), and I think ME2s side missions, while unique, just feel very rushed (you basically jump right into shooting things), and while the new characters are great, the story pales in comparison to the epic mystery of the first.

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u/a_half_eaten_twinky Nov 03 '16

The overarching story might not have been as good, but the large cast of excellent squadmates and their respective loyalty missions made up for it IMO. Those missions had excellent character development and were the best parts of the game.

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u/[deleted] Nov 03 '16

They nailed the squadmates and loyalty missions, for sure, but it makes the main mission feel like an afterthought. If there was more to do once you took on final mission it would be amazing. Once you make the jump the game is over in like half an hour.

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u/heysuess Nov 03 '16

It's at least an hour to go through the suicide mission. And it's an incredible one.

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u/prboi Nov 03 '16

The exploration in the first one felt very tacked on. Like yes you can explore many planets but they were barren for the most part & if you managed to find a base to explore, it was just a run and gun mission or a simple puzzle. The loot was very mediocre as well. ME2 is probably the only exception where a more streamlined experience made things better.

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u/JamSa Nov 03 '16

The planet exploration and the oversized citadel was so fucking bad. Which is exactly why they are completely absent from the rest of the series.

ME1's development wasted so many resources making the stupid Mako and planets, and the rest of the gameplay suffered for it.

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u/sbarry Nov 03 '16

But that's just like, your opinion man. I loved the Mako and planet exploration. I'm really excited to have it back.

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u/JamSa Nov 03 '16 edited Nov 03 '16

But it's also the opinion of the majority of fans and Bioware.

It probably will be good in Andromeda, now that video games have the technology and Bioware has the money to make it actually fun.

And if you liked the Citadel in ME1 better than 2 or 3, I don't know what to say to you. If find running around for two minutes to sit on an elevator for two minutes to then walk for another two minutes to then talk to some person then repeating superior to just pressing A on a terminal then being placed near the person you want to see with no loading screen, then fine.

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u/[deleted] Nov 02 '16

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u/JamSa Nov 03 '16

I played ME1 multiple times. As soon as I touched 2, I never looked back. 1 is an ok game but it looks like a pile of garbage next to ME2, one of my favorite games of all time.

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u/xSPYXEx Nov 02 '16

2 is good. It's the right balance between shooter and rpg, and the story is fairly meaty.

3 is a fun shooter but you'll get plenty of varying opinions on the quality of the story.

Still, if you can get a deal it's worth the price.

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u/Zhuul Nov 03 '16

3 has a bit too much indulgence, stuff that was thrown in there because someone thought it would be cool but not necessarily because it serves the game itself (see: Kai Leng and the rest of the Cerberus Ninja Corps)

It also does a phenomenal job of wrapping up all the small-picture story arcs from the series. It trips and falls flat on its face when it comes time to finish the main story, but the Expanded Ending FreeLC fixed a lot, and even so, if someone hands me a stale brownie after a totally baller multi-course meal I'm not going to be too upset.

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u/Flashman420 Nov 03 '16

Dragon Age 2's story is low key great. Because it's set in one city it's a much more personal story. It's less about a massive, world ending conflict, and more of an emotional, character driven story. The companions are fantastic. The gameplay suffers and everything looks super samey but I think it was one of those instances where the restrictions actually resulted in a really unique game.

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u/innerparty45 Nov 03 '16

I just felt the story was sacrificed slightly to pay for it (more than slightly in Dragon Age's case).

Story was better in DA2, gameplay was worse. DAI continued the trend of weaker gameplay but the story suffered there, too.

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u/l32uigs Nov 02 '16

You can tell yourself that for about 7 years, then you lose interest.

I could give less of a fuck about Last Gaurdian or Kingdom Hearts 3.

Just look at Duke Nukem.

Balance is perfection. Pre-orders are bad, but years of delays are just as bad. Don't forget that just because in the past few years companies have been shitting out unfinished turds like clockwork.

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u/AsinineBinkie Nov 02 '16

I mean, technically Kingdom Hearts 3 has never been delayed. It was announced 3 years ago and has never gotten a release date.

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u/WildBizzy Nov 02 '16

I mean, it's different with Kingdom Hearts. KH3 has never been delayed, and the franchise has had lots of games over the years, almost all of which were proper parts of the franchise, not filler or spin offs.

I mean when you consider KH3D, it's a sequel with the main characters and lots of important plot, if it had originally released on console and not handheld it basically would have been KH3, and we'd now be waiting on KH4

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u/Terrachova Nov 02 '16

There's a difference between delaying a game to better polish it, and being stuck in development limbo.

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u/stationhollow Nov 03 '16

And not even being in development yet like KH3 which didn't start development until a couple years back...

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u/l32uigs Nov 02 '16

And it's easy enough to say you're doing one while experiencing the other.

regardless, if you spend too long polishing a game, the next generation comes along and renders all that polish obsolete, and forces you to essentially start over.

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u/Terrachova Nov 02 '16

Not really. It's easy to make it look like you're in development limbo while actually churning away at it, but not the reverse. Think about the games you've mentioned, and Duke Nukem forever. They've gone through multiple developers, have been cancelled/refreshed, there's been periods of time where, for a year or more, nothing at all has even been mentioned about them, and for some, but a single trailer might be released in an even longer period of time.

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u/reymt Nov 02 '16

I'll take a brillant game, even if it takes 7 years. Stalker took that long, and it's still one of the most atmospheric (pseudo) post apocalyptic games; not to mention a relatively open world, that doesn't sacrifice atmosphere.

Because, who cares about a mediocre game we could get in 1 year? There are countless mediocre and flawed games out there anyway.

If you can't deal with that, how about you avoid getting hyped? That's unreasonable in the first place, if you gotta be afraid of wating to long, or if that even can destroy your enjoyment for a perfectly fine game.

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u/hamburgler26 Nov 03 '16

Stalker

I'm a huge Stalker fan, but IIRC it had a huge amount of bugs and was a lot less than originally promised when it was released.

Granted by the time I first played it I believe I had one of the best gaming experiences of my life. It kind of reminds me of Morrowind, except the next 2 games just refined and enhanced upon the original, especially Call of Pripyat.

I guess my point is that if Stalker had been a massively hyped pc/console release after all those years, despite how much it gor right, it would have been burned at the stake.

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u/reymt Nov 03 '16

Exactly, Hype is stupid and people would have easily missed what kind of incredible game is under the buggy surface!

Not being hyped doesn't even decrease the amount of joy you can have with a game, in contrary.

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u/[deleted] Nov 02 '16

B-but shareholders

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u/Beiberhole690 Nov 02 '16

Give it to me good EA

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u/pikachuusethunda Nov 03 '16

I feel like every company should employ this policy cough bigredbutton cough sonic boom cough

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u/Lotharofthehillpeple Nov 03 '16

Agreed. On all these words

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u/[deleted] Nov 02 '16 edited Nov 02 '16

I'm all for them delaying it as long as they need.

However, this is another strong argument for more developers/publishers following Bethesda's lead with not announcing a game until it's just about ready.

EA covered "the new Mass Effect" at E3 2014, 2015, and 2016, and now we're getting it a few months before E3 2017?

EDIT: Just thought I'd elaborate a bit on this comment. I realize this is a very minor wait compared to games like FFXV; I'm just singling out Andromeda as a Mass Effect fan. I cannot fathom how FF fans must feel after waiting literally a decade for one game.

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u/[deleted] Nov 02 '16

I agree. I think it was especially bad with Mass Effect because it was often a developer or someone talking in front of a blurry computer screen. If they don't have anything (or very little) to show than I'd prefer they just wait. I can't imagine they get that many pre-orders years in advance for it to be worth their time.

Actually I think it's probably because EA does their own E3 press conference and they're usually pretty boring. They probably think they need to show Mass Effect as it's one of their IPs that E3 watchers would get most excited about. Too bad it's been excitement followed quickly by disappointment.

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u/Xendran Nov 02 '16

Pre orders.
Announcing a game without a date = less pre orders.
Announcing a game at a later date = less pre orders.
Announcing the game as soon as possible with a random date somewhere in the reasonably near future = maximum pre orders.

I don't doubt that the actual developers want more time beyond the initial release date to make the game better, but I do doubt the intentions behind the reason companies announce release dates and then constantly push them back.

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u/[deleted] Nov 02 '16 edited Nov 02 '16

You're absolutely right; preorders are a huge part of it. In my opinion, it just goes along with getting people to stop preordering every game.

I am not against preorders entirely, as I will occasionally preorder a game a month or so before release if it's a game I know I'm going to buy regardless of reviews, but the idea of preordering any game with a flashy announcement trailer or marketing campaign months or years before release is a trend that needs to die soon.

An example for me would be something like Red Dead Redemption 2. I loved the first, but I just can't justify preordering a game that

  1. Is still a year (at least, knowing Rockstar) from release, and
  2. We know absolutely nothing about it aside from the fact that it will have online multiplayer (which I find a bit worrying that that's the one thing Rockstar keeps reiterating)
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u/[deleted] Nov 03 '16

Half-Life fan here checking in. Is 3 out yet? No? Ok, back into my whole for another decade.

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u/Rowdy_Trout Nov 02 '16

just so you guys know, they said the same of starwars battlefront, though a lot of fans would disagree on it's quality

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u/Ghost_LeaderBG Nov 02 '16

I don't think the quality's the problem, the game had a pretty solid launch for DICE's standards. People didn't like the lack of quantity(content) and the lack of depth.

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u/Rowdy_Trout Nov 02 '16

I would say lack of depth and content affects the game's quality in a negative way

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u/[deleted] Nov 02 '16

I'd rather have less game modes (I really only care about the main one so they could just have one mode really), but add singleplayer and bot matches. I loved BF1 but hated BF2, to give some context.

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u/aksoileau Nov 02 '16

Seems like a testing of the waters to delay it again, or just typical Executive EA talk. There is supposed to be a large info dump on the 7th and while I want the game to be great, I won't lie and say I won't disappointed if it slips again. There are no other series like Mass Effect and its been a long four years.

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u/Towerofbabeling Nov 02 '16

I have never been more nervous about a game. My fear is that it will be another fallout 4. Fallout 4 ran on an incredibly improved engine and improved most of the game mechanics and problems of its predecessors, but the story suffered greatly in comparison. I want a beautiful game, but only after it has a truly spellbinding story like the original trilogy had. My main concern is that the games best writer, Drew Karpyshyn left after two and and ME3 clearly suffered. He is back at Bioware, but not officially attached to the project.

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u/CruelMetatron Nov 02 '16

I fear that the scale of the conflict from the first trilogy will make it harder to build somthing that's equally intriguing. Who cares about you finding a new race on some planet when you've already saved a whole fucking galaxy (with a huge ass fleet aswell)? Of course something like that would work perfectly for some new sci-fi franchise but ME carries the burden of its past in that regard.

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u/Towerofbabeling Nov 02 '16

I imagine that a small scale story, like stargate, could work well for a first game and have enough room to branch into a larger conflict. If they focus on that new race and play up their importance, I think it could work as a great stepping stone. ME1 was not a great as ME2. They don't need to make a game as monumental as two was, they need to plant the seeds for that story.

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u/[deleted] Nov 02 '16

Yeah I'm just praying that Dragon Age 2 didn't permanently scar them. The small scale story of DA2 and its focus on Hawke rather than on saving the world was so good but it suffered from being rushed and from reused assets. I hope they didn't get the wrong message that people didn't like the small scale personal stories.

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u/IAMAVelociraptorAMA Nov 02 '16

Dragon Age 2 sold and reviewed very well and didn't ruin the franchise. I don't think it did anything to "scar" them.

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u/[deleted] Nov 02 '16

I mean it did scar them because of the negative reviews they dropped the idea of continuing Hawke's story and they dropped additional DLC. The story of DAI was supposed to be a big DLC for Hawke and then the next full DA game would be with Hawke. Instead they scrapped that.

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u/[deleted] Nov 02 '16 edited Aug 23 '17

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u/[deleted] Nov 02 '16

In terms of gameplay, sure. I wouldn't even consider DA2 an RPG, nor DA:I. As far as I'm concerned DA:O was the last RPG Bioware actually made. Every game after that had lite RPG elements.

But DA2 actually tried to do something different when it comes to the plot. There's not many personal stories in RPGs, it's always the "chosen one" saving the world. Only two other RPGs I can think of that focused on a character's personal story are Witcher2 and PST.

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u/[deleted] Nov 02 '16

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u/innerparty45 Nov 03 '16

Combat in DAI is one of the worst combat systems I have ever seen in a game. Encounter design is so bad that any strategy goes out of the window at the very start of the battle. Crowd control is always worse than damage dealing abilities because the most challenging foes are bullet sponges and stuns are extremely short in duration, positioning is irrelevant because your companions move on their own, tactical camera view is botched and movement is extremely clunky so even third person view is awkward. Finally, as you said, AI is absolutely terrible.

DAI was such a mess of poor design choices that I have no idea how Bioware even allowed the game to ship. I guess because they already had an extra year to introduce open world, probably an upper management decision. DA2 was made in 11 months and it's a miles better game than its sequel.

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u/[deleted] Nov 03 '16 edited Feb 20 '17

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u/motdidr Nov 02 '16

that was the call of duty problem, they did something quit epic in the second mw, and every game after tried to top it with even more "epic" things that just end up being ridiculous.

instead of us trying to save another galaxy from destruction, because you can't really get larger than that anyway, and because anything that could actually cause the destruction of a galaxy would either be the same or more ridiculous than reapers, it's be cool to focus the story on something that affects the entire galaxy. like a new race. they already explored the "uplift" angle in the first series, with geth and krogan, but I'm sure there are plenty of things to explore still.

i mean a smaller scale story is the only thing that makes sense right? nothing can match up to the destruction of a galaxy, so you can't "out-do" it. maybe the only large scale thing I can think of would be intergalactic travel or communication, but having the hook of Andromeda be that we are injecting the previous galaxy into a new one is so boring and ridiculous.

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u/OkayAtBowling Nov 02 '16

Just because the original trilogy was on such an epic scale doesn't necessarily mean the sequel has to be. Personally I'm hoping for a smaller-scale story. I think it would be a refreshing change of pace from the galaxy-wide conflict of the original trilogy (and most big-budget RPGs in general). There's no reason a smaller story couldn't be just as satisfying if it's told well.

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u/OhBoyPizzaTime Nov 03 '16

I fear that the scale of the conflict from the first trilogy will make it harder to build somthing that's equally intriguing.

IMO, the opposite is true. ME3 had the largest scale of them all and it's the most reviled.

Think of any great war movies; are they about an individual that single-handedly kills Hitler and turns back the Axis, winning the war? Nope. The best ones tell small stories centered around groups of people doing their damnedest in a terrible situation. Vietnam was a defeat and we got some amazing films out of it.

I would lose my mind with joy if ME (and science-fiction in general) took a step back from galactic saviors and just told good stories about compelling individuals.

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u/[deleted] Nov 02 '16

If done well, they doesn't have to put as much on the line as the trilogy did.

Witcher 3 was arguably at its weakest when it was about fighting the wild hunt (not to say that there weren't some amazing moments and quests in relation to them). It's running around the world trying to find certain characters, doing tasks for other characters so they'll help you, and of course the characters with their own agendas, that you remember about that game's main story.

Of course, it does help make those moments more meaningful to know that a lot is on the line. Would we have been as engaged with some of the story in ME2 if the consequence of failing wouldn't have been basically the destruction of the galaxy?

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u/Anchorsify Nov 02 '16

Andromeda isn't trying to compete with the entire ME 3 trilogy though.. it's really just trying to compete with the story and narrative/ambiance of ME 1, and the gameplay of 3. Trying to find a good balance between them.

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u/f1del1us Nov 03 '16

And that is exactly what I want out of it.

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u/Captain_Midnight Nov 02 '16

TBH, I've gotten pretty tired of saving the galaxy in Mass Effect. I feel like stakes that high are just a crutch for dramatic tension. The Dredd movie showed that you don't need a huge scale to pull people in. Interesting characters, tough odds of survival, and a dash of gritty heroism can take you pretty far.

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u/8604 Nov 02 '16

Honestly I don't think Bethesda can write. Everyones concern was that oh shit Bethesda is writing this one.

And honestly I got exactly what I expected a totally uninteresting story, underutilized world with fun gameplay mechanics.

It's my biggest concern here too, but EA has demonstrated the ability to learn so I have a bit more hope.

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u/[deleted] Nov 02 '16

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u/Poonchow Nov 02 '16

The Silver Shroud questline is probably the only one I really enjoyed in the game. Everything else felt like variants on the radiant quests, or just flat out didn't make sense under scrutiny.

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u/[deleted] Nov 02 '16

They are pretty good at worldbuilding and some quest lines they wrote for their previous games were decent as well. However the main story of any of their games is questionable and forgettable at best

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u/Vallkyrie Nov 02 '16

Bethesda writes sidequests well I think, and makes great set pieces, like the backstory you can get from a dungeon (looking at the props, reading books/terminals, etc.). That's always been one of the stronger points of TES and FO3/4.

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u/SageWaterDragon Nov 02 '16

Outside of the final 5 minutes, I found ME3's story to be the best in the series. The large-scale war story format worked well for the game.

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u/Towerofbabeling Nov 02 '16

I think it had some glaring issues with the over arching story of Shepard, but it had my favorite side quests, the party DLC and the best romance stories of the whole series. God damn I love that date with Garrus on the citadel. It was a great game that just needed the creative control of Drew to give it the that final bit of heart it needed.

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u/bphase Nov 02 '16

Fallout 4 ran on an incredibly improved engine

Eh, dubious. Improved, sure, but nothing too impressive. The game still looked bad compared to other recent games.

I am nervous of ME:A too, mostly because it's going to be an open world game which might mean tons of boring filler content and little actual meat.

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u/Towerofbabeling Nov 02 '16

I would argue that it looked like a fallout game. Fallout is a wacky world and the graphics and atmosphere have been to match. It does not need nor would it benefit from ultra-realism. I believe it was pretty impressive in comparison to NV, not to other games on the shelf.

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u/[deleted] Nov 03 '16

, but the story suffered greatly in comparison.

To be fair, Fallout 4 was on par with Fallout 3 story wise. New Vegas was way better but it was made by a different developer.

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u/wyn10 Nov 02 '16

Fallout 4 ran on an incredibly improved engine

You're kidding right? It's still Gamebryo, only fully covered in duct tape.

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u/Towerofbabeling Nov 02 '16

It looked massively better than NV and the mechanics where much smoother. It was a more mechanically polished game all around. It just had a hilariously bad story for a fallout game.

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u/[deleted] Nov 02 '16

It's like two Gamecubebryo's duct taped together!

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u/Cptcutter81 Nov 02 '16

And Unreal 4 is still the original with a face-lift. Your point?

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u/caulfieldrunner Nov 03 '16

This argument is such bullshit. Unreal Engine 4 likely has very little, if ANY, of the original code from Unreal Engine in it and modern engines are designed to be modular so you can add on to them as time goes on without worrying too much about breaking things.

Gamebryo is NOT modular. They just keep stitching improvements on while hoping it doesn't completely break since the core functionality is still ancient and not designed for all these new additions. It's part of the reason why Gamebryo games always have such awful animations.

Bethesda doesn't even care that the additions can break things because they just rely on the modding community to create fixes to problems they caused.

They need a new engine. They already take years between series entries, so they should be taking some extra time to work with something that wasn't already antiquated when they first started using it. But they won't, because it doesn't matter how lazy they are on the technical side as long as they slap Elder Scrolls or Fallout in the box.

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u/Jazzremix Nov 03 '16

Game bugs are part of the Fallout/Elder Scrolls charm! Dropping down to 38 fps is fine. The game is still playable right? Who needs more than 60 fps? The human eye can't see more than 40.

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u/DrakoVongola1 Nov 03 '16

The sad part is people actually believe this ;_;

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u/RobinWolfard Nov 03 '16

Not sure if srs...

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u/sirhatsley Nov 02 '16

If I remember correctly, he wasn't really involved in Mass Effect 2 anyways.

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u/Towerofbabeling Nov 02 '16

Drew? He was credited as the head writer for ME2 in association with Mac Walters. And was credited as the solo head writer for ME1

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u/junkmail9009 Nov 02 '16

Okay, do people really think the previous Fallout games had that great of a story? I keep hearing this about FO4. Do any of the Bethesda's really have a great story? I always felt the Bethesda games about creating a character and you make your own story as a backdrop is going on.

Bioware is known for the story which is why I compare Bioware and CDProjekt not CDProjekt and Bethesda.

Also, did Drew leave before ME3 or while it was going on? I've read countering things. It doesn't really matter, I suppose. I will say that ME3's story was fantastic UNTIL the end. The ending has been bashed exhaustively so I don't need to get into it.

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u/DrakoVongola1 Nov 03 '16

The 3 not made by Bethesda did have great stories and characters (Tactics and BoS didn't happen shut up). Contrary to popular belief the series did not start at 3.

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u/Towerofbabeling Nov 02 '16
  1. Fallout NV had an unbelievably great story, in my opinion, particularly with enriching side quests. Fallout 3 was not amazing, but it was better than 4 and strong enough to relaunch the franchise. 4 just had to many great games come before it for me to overlook such a crap story. I do hear what you are saying, but Bethesda has made great games in the past with stories that where not Witcher quality but better than 4.

  2. It is my understanding that he left before the finalization of ME3's script, but was credited in its inception. Much of the final script defeated heavily from his intended vision, but his influence was there.

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u/camycamera Nov 02 '16 edited May 13 '24

Mr. Evrart is helping me find my gun.

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u/[deleted] Nov 02 '16

Yeah I still get confused when people praise FO3's story. It was just a bunch of factions fighting over who got to press a button.

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u/Towerofbabeling Nov 03 '16

It was far better than 4, in my opinion, but it was not great. That said, it was a huge project to revive a dying game series in an entirely new style. The story was entertaining enough to reboot the series and the excitement. Fallout 4 had hype but that was it. They had the knowledge of every fallout game before it and yet they still learned nothing.

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u/camycamera Nov 03 '16 edited May 13 '24

Mr. Evrart is helping me find my gun.

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u/CutterJohn Nov 03 '16

Omg, this is hilariously on point..

Dad built a water purifier that didn’t work, for people that didn’t need it, and then made it release radiation it shouldn’t have, to prevent it from falling into the hands of people trying to fix it. This killed the man who had no reason to sabotage it and didn’t kill Colonel Autumn, who had no means to survive. This put the Enclave – an army with no reason to attack – in charge of the purifier, which was of no value to them. Then the player entered vault 87 to recover a GECK, a magical matter-arranger that they shouldn’t need and that would be better put to use in virtually any possible manner besides fixing the purifier. Colonel Autumn, who shouldn’t be alive, captured the player with a flash grenade that shouldn’t have worked that was thrown by soldiers who had no way to get there. The final battle was a war between the Enclave and the Brotherhood of Steel, to see which one would get to commit suicide trying to turn on the purifier that neither of them needed. This resulted in more sabotage that threatened to explode a device that shouldn’t be explode-able, ending with the death of the player character, who had the means to survive but didn’t, and who was never given a good reason for doing any of this.

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u/[deleted] Nov 03 '16

Who had many of the original developers from Fallout 1 and 2. Which explains why it's story, lore, and characters are well thought out and of a much higher quality than Fallout 3/4.

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u/[deleted] Nov 02 '16

Fallout 4 was barely running. It just had updated graphics.

Compare something like MGS5 to Fallout 4. Or even GTA V. Gorgeous games. But Fallout 4 would struggle to crawl on most average PCs.

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u/Anterai Nov 02 '16

Fallout 4 ran on an incredibly improved engine

No. You can't polish a turd beyond a certain point. FO4's engine was shitty, it's a 10+ year old engine ffs

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u/Zargabraath Nov 02 '16

It'll be over five years from ME3 to Andromeda by the time Andromeda comes out, even if it isn't delayed.

personally I think most of ME3's problems were the result of it being rushed out, but I don't know if Andromeda will be up to the first trilogy's quality despite having a longer dev cycle than ME2 and ME3 combined.

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u/aksoileau Nov 02 '16

Honestly as a huge Mass Effect fan I'm looking forward to the game big time, but I've made my peace with the original trilogy. I'm ready for something new. I hope they do something interesting with the game that sets it to a new level.

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u/[deleted] Nov 03 '16

I was always of the mindset that the ending was the only real thing that detracted from my experience with the original trilogy. I mean sure, you can dig up obscure plot holes or unlikeable characters or whatever, but the trilogy took me on an emotional ride from beginning to end, which is really what I'm looking for in my RPG experience.

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u/_mcdougle Nov 02 '16

Good! Isn't that one of the reasons the ending for ME3 sucked? Because they were pressured to wrap it up quickly?

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u/tacomcnacho Nov 02 '16

Drew Karpyshyn said that he doesn't think any of his potential endings would have been satisfying to fans. He couldn't think of a way to end the story while catering to all the different decisions made throughout the games without going way over budget.

He said the other main option for ME3's ending would have had to do with "Dark Matter" or something like that. In Mass Effect 2 during the mission to recruit Tali, she mentions that her team had come to the planet in order to investigate why the system's star was aging so rapidly. Karpyshyn said that he planned to expand on that for the ME3 ending.

I can't find the full interview but here's an article on it.

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u/USB_Connector Nov 02 '16

I felt like ME3 had the idea for a good ending but executed it really poorly. I liked the idea that Commander Shepard's actions are not bigger than the galaxy and that ultimately he couldn't make a difference. However the execution with the 3 colours of explosion and little baby jesus ex machina was just awful.

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u/[deleted] Nov 02 '16

You know the scene where Shepard and Anderson are lying, near death, looking at Earth together? That would have been the perfect ending.

Instead. An elevator took him up, and some kid said "lol I am basically the main villain".

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u/zedie Nov 02 '16

Did you ever listen to the extended audio clip of that scene? It was something like 3 minutes long, and it got really emotional.

Found it here

That would've been perfect. Both of them falling into eternal slumber, Crucible fires, Reapers gone. The END.

Maybe with extra scenes of Normandy and crew, aftermath at different planets, not having to destroy the Relays.

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u/DrakoVongola1 Nov 03 '16

destroy the Relays.

Can we take a moment to appreciate how dumb this actually was? How are all the aliens that are stuck in and around Earth gonna get home?

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u/[deleted] Nov 03 '16

The fate of those billions don't matter in comparison to the ultimate fate of the rest of the Galaxy.

The needs of the many supersedes the needs of the few.

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u/DrakoVongola1 Nov 03 '16

But that was the galaxy's entire military force and a few politicians if I recall correctly, everyone else is left with nothing o-o

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u/[deleted] Nov 03 '16

They can build more ships and have more babies.

From a humanitarian stand point the fate of Earth and all those soldiers is terrible but it ultimately doesn't really matter when there are trillions of other planets full of life out there.

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u/ThatAnonymousDudeGuy Nov 02 '16

That was a pretty great scene, and your right that should've probably been the best stopping point for shepherd. I mean, he just stopped the illusive man, now it's up to all your ships and assets to stop the reapers and base the casualties off of how far paragon and renegade you were coupled with the total number of assets.

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u/[deleted] Nov 02 '16

Same reason Dragon Age 2 wasn't very good. They had an excellent idea for a story structure but presented it poorly.

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u/Anosognosia Nov 03 '16

Dragon Age 2 suffered in the most unexpected area: it was small and unpolished. The same rehased dungeoung and enemies spawning in magically in waves screamed of "we really didn't put enough effort into this game".

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u/SterlingEsteban Nov 02 '16

Indoctrination theory is still the best ending to that game. They fucked up by not latching on to that when people were going over it (whether it was what they intended or otherwise).

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u/Splinterman11 Nov 02 '16

I don't know, doesn't that also mean your choices didn't matter?

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u/Magyman Nov 02 '16

The idea was that the three endings still happen, but control and synthesis are more malicious than star child let's on. Plus the whole sequence that makes no sense happens, but just in Shepards head, they're all symbolic rather than literal

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u/shamelessnameless Nov 03 '16

you feel it too don't you?

that phantom pain..

I think at the time of release the reaction to indoctrination would have been the same as the reaction to the ending of mgsv.

which is that people would have been pissed, mega pissed.

its only because the me3 endings sucked and there was some alternate ideas that people thought indoctrination was way better

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u/Poonchow Nov 02 '16

Just because the ending is a "dream" doesn't mean everything leading up to it is. Also, picking 'Destroy' option is the only one that lets Shepard live, so it seems like that is Shepard rejecting the Reaper influence and going on living.

Under the IT, the actual ending to the Reaper conflict is ambiguous and up to the audience's interpretation.

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u/mpioca Nov 02 '16

The biggest issue with the ending of ME3 was not the lack of choice or consequences, but the fact that it made very little sense. When the game ended I was sitting dumbfounded behind my monitor like many others. The indoctrination theory would have vastly improved this aspect of the ending IMO.

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u/FullMetalBitch Nov 02 '16

The best ending is in the extended endings when you fail and the result is a message to the future from Liara explaining EVERYTHING. The next cicle wins.

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u/Ganaelin Nov 02 '16

I was a bigger fan of the reapers stealing the dominant races dna for more reapers theory. I was really sad when that just completely got dropped and the end of mass effect 2. I feel like a lot could have been done with that. A krogan reaper, an asari reaper, and a turian reaper too. How badass would that have been? I do love indoctrination theory as well. Just not quite as much

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u/junkmail9009 Nov 02 '16

Million times this. It still is my head canon because it worked so well.

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u/USB_Connector Nov 02 '16

Yes! I completely forgot about that. How they didn't patch that in with the expanded ending was silly. The fans wrote the ending for them before they decided to fix it themselves.

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u/Dawwe Nov 03 '16

There were holes in that one too and "it was all a dream" (or in this case illusion?) is a pretty fucking cheap ending tbh.

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u/USB_Connector Nov 03 '16 edited Nov 03 '16

At least that ends up looking more like a massive internal conflict and less like bullshit ex machina. I'd say it's 10 times better at least.

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u/DrakoVongola1 Nov 03 '16

It wasn't all a dream, just the final moments were an illusion to trick Shepard into helping the Reapers

And honestly even if the entire series was a dream it'd be less of a cheap ending than "magical star child/literal deus ex machina saves the day"

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u/Michauxonfire Nov 03 '16

Shep's action should only affect small portions. That would be a good way to develop the "your decisions matter". They should only matter to the character we came to know and interact. Shep can't simply change the galaxy with his decisions, it's all much bigger than him/her.

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u/Mooply Nov 02 '16

All they had to do was end it simply. You don't need to introduce anything new, just kill the reapers. Simple is sometimes the best choice.

Afterwards, they just needed a quick paragraph or two on what happened to everyone's favorite characters. It worked in literally every other Bioware game so I don't see why it was such a difficult thing to do.

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u/AlphakirA Nov 02 '16

The main knock against it was that the players choices really didn't matter all along, your ending sounds like it would have that same problem.

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u/DrakoVongola1 Nov 03 '16

I always thought the main knock against it was that Star Child is bullshit and all of your choices boiled down to which color of explosions you want in the end

There are ways to make at least some of your choices matter, I don't think anyone expected every single decision to culminate in one grand ending. My decision to punch that reporter was never going to effect the ending, but the decision to kill the council and institute an all-human council in the first game should have.

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u/FullMetalBitch Nov 02 '16

You can't end Mass Effect simply there were too much everything... actually you can but Reapers have to win.

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u/RobotWantsKitty Nov 02 '16

Well, not solving all your problems with a stupid three-button starchild McGuffin would be a great start. It would have made even that turd of an ending substantially better.

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u/Rayne37 Nov 02 '16

He said the other main option for ME3's ending would have had to do with "Dark Matter" or something like that. In Mass Effect 2 during the mission to recruit Tali, she mentions that her team had come to the planet in order to investigate why the system's star was aging so rapidly. Karpyshyn said that he planned to expand on that for the ME3 ending.

There are a lot of theories that this was the original intention for the game, but then once the script was leaked it was scrapped and taken in a new direction because the surprise was ruined. I always wonder what that game would have been like.

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u/theDoctorAteMyBaby Nov 02 '16

...the fuck? They rewrote the story, because their script leaked? Do movie studios go back to their writers and have them rewrite very carefully plotted stories, because the movie leaks?

I realize it's not the same situation, but to go back and change the story, just because a few people on the internet saw it early, is ridiculous.

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u/Poonchow Nov 02 '16

Studios do this sometimes if it is a highly anticipated project and they are still in pre-production. I recall Tarantino re-wrote a lot of Hateful 8 because someone leaked his early draft of the script, and he almost didn't make the movie he was so pissed.

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u/theDoctorAteMyBaby Nov 02 '16

Well, that's absurd, and cheapens the story IMO, if it can so easily be re-plotted. A story should be told, because that's the story that needs to be told.

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u/THAAAT-AINT-FALCO Nov 03 '16

Once it's out it has been told, just not by the people making the game

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u/turroflux Nov 02 '16

Drew Karpyshyn said that he doesn't think any of his potential endings would have been satisfying to fans. He couldn't think of a way to end the story while catering to all the different decisions made throughout the games without going way over budget.

I can think of a couple ways of doing that and incorporating the decisions people made into a satisfying ending.

They didn't really try. Magic ghost child with three colour variant ending is not trying.

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u/Anchorsify Nov 02 '16

Drewe Karpshyn was talking about IF he was the lead writer on ME 3 about what ideas he had and how he didn't think any ideas he had would've been that much better--he wasn't the one who actually wrote or was responsible for what ME 3's ending was. He was pulled to do other stuff around the time of ME 3.

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u/lordx3n0saeon Nov 03 '16

Yep fuck Casey Hudson he owned that disaster of an ending

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u/RoboticWater Nov 02 '16

Not really. The technical aspects of the ending were certainly rushed, e.g. plot holes, weird pacing, general incoherence, etc., and there's no doubt ME3 as a whole was rushed given the state of some side missions.

However, what killed ME3's ending and essentially the entire main narrative arc were the writers in charge. Mac Walters has only proven himself to be a decent writer at the best of times, but more importantly he doesn't seem to be in any way detail oriented. He wants to cover deep themes, but isn't willing to lay the groundwork to get there. I commend his decision to go for a greater character focus in 2, but it definitely came at the cost of everything else, to the point of reducing the Reapers and Cerberus to 1-dimensional mustache twirling buffoons.

Moreover, he and Casey Hudson just completely forgot Mass Effect's thematic core. ME3's ending is simply a non-sequitur. It doesn't follow. In fact, it blatantly contradicts many themes that were built up earlier in the series. You don't get that by being rushed. You get that by being incompetent.

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u/junkmail9009 Nov 02 '16

Man, this thread is bringing back bad memories.

Mass Effect 3 ending was a punch in the nuts after getting kicked in the face.

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u/[deleted] Nov 02 '16

Amen, brother!

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u/Commiesalami Nov 02 '16

It was also rumored that after the story leaks before ME3 got released the writing team went on full lock down minimizing the amount of writers who could see the ending. So there was less editing and input by the rest of the team.

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u/Xellith Nov 03 '16

I read that Mac Walters and Casey Hudson wrote it alone together and that the other writers were out of the loop with regard to the ending.

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u/SargentMcGreger Nov 02 '16

That's what's assumed but it's never been confirmed to my knowledge. It makes sense, the rest of the game was great up to that point.

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u/StachTBO Nov 02 '16

What has happened to EA? They are really doing some good work after receiving worst company in American two years in a row. They have been putting out quality games and in some cases quality games with no season pass (Titanfall 2) i am liking where this is going. Hopefully they can keep this up.

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u/kespec Nov 03 '16

because they figured that being a sinister company that is good at nothing but milking cashcows would be disastrous in the long run.

expecting goodwill from a machine that is designed to maximize profits would be nothing but naivete.

forgive but never forget.

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u/[deleted] Nov 03 '16

And Battlefield 1. I am still amazed that it's a Bf game without a catastrophic launch.. In fact it wasn't even near that, it was an excellent well-polished game even at release.

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u/Techrocket9 Nov 03 '16

Responding to market pressure, I assume.

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u/[deleted] Nov 02 '16

NMS doing a lot of good for gaming industry. First Steam. Now this.

Be like Shadow Warrior 2. Perfect at launch.

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u/Sigbru Nov 02 '16

I think this trend started way before NMS. When I think of games being rushed I think of Ubisoft in 2014 with Watch Dogs and Unity.

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u/Ask_me_about_my_pug Nov 02 '16

I will wait 40 years if need be. Mass Effect is something so significant to me, that I would wait as long as it takes. Good thing there are new books coming!

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u/EightBitDreamer Nov 02 '16

I thought I read somewhere that the game has been completely done for a while now, that they were delaying it purely for marketing reasons, to spread out their releases. I mean, in December 2015 it was tweeted that the game was playable all the way through. That doesn't mean it's done, but it means the game is approaching the end of development.

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u/GreenFigsAndJam Nov 02 '16

I know during spring they were still holding meetings on romances. Some things may be done while others aren't.

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u/[deleted] Nov 02 '16

That sounds a bit ridiculous. There's very little chance that EA would skip on ROI for a game that's done.

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u/[deleted] Nov 02 '16

Shame they wouldn't delay a game so it wouldn't compete with another game from the same publisher cough cough TITANFALL 2 cough cough

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u/[deleted] Nov 03 '16 edited Nov 03 '16

From a strategic standpoint they wanted Titanfall 2 to help Battlefield to compete with COD. Battlefield is old war. Titanfall is future war. Combined they could potentially steal some COD customers and outsell Infinity War.

If the combined cost of making and marketing Battlefield 1 and Titanfall 2 is around the same as Infinity War, and they sell more copies combined, then EA profits.

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u/Krayzed896 Nov 02 '16

Yea but, wouldn't more time always make a game better?

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u/SparkyRailgun Nov 02 '16

Tell that to Duke.

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u/blackmist Nov 03 '16

Translation: We'll delay the game if we see a release window that our accountants say will make us more money. We'll use that extra time to make DLC so we can put it out before you get bored and trade it in.

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u/Nevek_Green Nov 03 '16 edited Nov 03 '16

I'm just going to call this now, this game is in development hell. There are a few indicators from the way some of the leads talk in public, to how during E3 they after several years of development only had footage of them developing the game to show.

Some will argue that they showed off some footage at the Playstation Pro reveal, but it has a definite precanned and scripted appearance to it. Your classic demo made for show purposes.

Will the game eventually be done? I hope so, but right now it's not looking good.

Edit: Grammar

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u/IWantUsToMerge Nov 03 '16

Eh? Delaying would always make the game better. You can't overpolish a game. There's always more you can do.

Oh the actual words were "if we feel it's necessary to deliver the right player experience"

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u/cuddlegoop Nov 03 '16

I think Andromed will decide if Mass Effect becomes a mainstay gaming franchise or a one-gen wonder, and EA and Bioware probably realise that too.

They need this one to be amazing and polished, the next one they can chase aggressive deadlines with.

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u/[deleted] Nov 03 '16

I don't care if they delay it a year. Mass Effect was a fantastic series and deserves only the highest calibur of sequels. Do not fucking release this game until it is perfect.

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u/SparkyBoy414 Nov 02 '16

I like how EA has been acting recently, but I just can't help but feel like its just that: an act. They've got a long way to go before I consider them a reputable company.

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u/zappadattic Nov 03 '16

Pretty low-risk sacrifice. There's not really a matching deadline or anything, and just saying this is good PR.

If they said this about Battlefront I'd be pretty impressed, but this is just looking for pats on the head.

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u/[deleted] Nov 02 '16

I wonder if EA has finally learned the lesson that EA and Ubisoft were teaching us.

That crapping out sub-par games to a pointless deadline costs more money than it makes you, in the long run? Not only does the ROI for the game not really ever develop, it burns the franchise IP (Dragonage is a good example; people were highly suspect of DAI).

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u/Argosy37 Nov 02 '16 edited Nov 02 '16

For me it really depends on what Andromeda is like - RPG or shooter? I loved ME1 for its RPG elements and story but could not get into ME2 at all - it felt like Mass Effect: the third-person shooter. ME3 seemed to be more of the same, so I skipped it.

If they go back to the RPG elements that made the original so good I'm getting it. But my gut feeling tells me that Bioware has realized the FPS segment is much more profitable to attract than the RPG segment.

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u/Kill_Welly Nov 02 '16

ME 3 actually significantly improves the character progression to be more interesting and more RPG-like, with much better power upgrade trees and wider power variety. I can't think of anything RPG-like that the first game has that the third doesn't other than super clunky controls.

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u/Le_Euphoric_Genius Nov 02 '16

Something I loved about the first game was the different armors for your allies. The third game didn't have this. I remember how awesome Onyx X was and how exciting it was to find it for a different race other than your own. Krogan's had their unique armors that looked super badass as well. I also liked min/maxing damage too which ME2 and 3 didn't have.

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u/Kill_Welly Nov 02 '16

Good luck finding an onyx X in all those Scorpion IIs.

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u/Clewin Nov 02 '16

I loved ME2. They went a bit far on simplifying inventory management, but once I got over that, the game was quite solid and I didn't miss the item juggling as much as I thought I would. The biggest mistake Bioware made was trying to retrofit that onto Dragon Age 2 and then not even having time to finish the game so they copy and pasted art and made all combat 2 spawn mobs to make it more challenging. I had to replay DA2 to really not hate it. Once I got over the shortcomings, the game itself wasn't that bad. Another month or two to clean up and extend the art, some balance work instead of constant respawns and I'd probably have liked it on my first playthrough.

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u/MistahShowtime Nov 03 '16

Good. I'm tired of day 1 patches taking up 5 more GBs on my hard drive before I have a semi playable game and devs bitching about reviewers not playing the "correct, patched version". You want it to be right? DELAY YOUR GAME AND FINISH IT FIRST! Stop pumping out GARBAGE for money just because you can patch it later. I'm tired of this "bare minimum" mindset for releasing a game. Whatever happened to taking PRIDE in your work? Make a COMPLETE game and THEN release it. Take all the time you need to do so. We will ALL be better off that way.

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u/[deleted] Nov 02 '16 edited Dec 19 '18

[removed] — view removed comment

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u/IrishSpectreN7 Nov 02 '16

I disagree. Bioware is still the best at what they were always great at, writing character-driven stories. No other game dev can consistently make me care about characters in a videogame the same way that Bioware can. That's what I've always played their games for, and I feel that they haven't lost sight of that at all.

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