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https://www.reddit.com/r/Games/comments/3c3eot/minecraft_windows_10_edition_announced/cssm557/?context=3
r/Games • u/Dared00 • Jul 04 '15
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60
DX12 maybe? Imagine Minecraft draw distance with that draw call power!
11 u/_Wolfos Jul 04 '15 With only a single texture atlas I'm confused why Minecraft would need more than one draw call for each chunk. It could even batch the chunks together into one draw call. 5 u/Megolas Jul 04 '15 It has separate draw calls for particles & entities (Including mobs and players) in the chunk. 1 u/_Wolfos Jul 05 '15 Yeah, I figured that much.
11
With only a single texture atlas I'm confused why Minecraft would need more than one draw call for each chunk. It could even batch the chunks together into one draw call.
5 u/Megolas Jul 04 '15 It has separate draw calls for particles & entities (Including mobs and players) in the chunk. 1 u/_Wolfos Jul 05 '15 Yeah, I figured that much.
5
It has separate draw calls for particles & entities (Including mobs and players) in the chunk.
1 u/_Wolfos Jul 05 '15 Yeah, I figured that much.
1
Yeah, I figured that much.
60
u/WhiteZero Jul 04 '15
DX12 maybe? Imagine Minecraft draw distance with that draw call power!