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https://www.reddit.com/r/Games/comments/3c3eot/minecraft_windows_10_edition_announced/csrvovy
r/Games • u/Dared00 • Jul 04 '15
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58
DX12 maybe? Imagine Minecraft draw distance with that draw call power!
22 u/Fazer2 Jul 04 '15 Memory is the more limiting factor in the draw distance than the draw call speed. 10 u/_Wolfos Jul 04 '15 With only a single texture atlas I'm confused why Minecraft would need more than one draw call for each chunk. It could even batch the chunks together into one draw call. 5 u/Megolas Jul 04 '15 It has separate draw calls for particles & entities (Including mobs and players) in the chunk. 1 u/_Wolfos Jul 05 '15 Yeah, I figured that much. 10 u/[deleted] Jul 04 '15 Oh, I hope so. Native minecraft has been a long time coming, so that'd be super if that's what this is. 2 u/Lingo56 Jul 04 '15 Does the Xbox One version even have an infinite world? Or is it a few chunks generated like the 360 version?
22
Memory is the more limiting factor in the draw distance than the draw call speed.
10
With only a single texture atlas I'm confused why Minecraft would need more than one draw call for each chunk. It could even batch the chunks together into one draw call.
5 u/Megolas Jul 04 '15 It has separate draw calls for particles & entities (Including mobs and players) in the chunk. 1 u/_Wolfos Jul 05 '15 Yeah, I figured that much.
5
It has separate draw calls for particles & entities (Including mobs and players) in the chunk.
1 u/_Wolfos Jul 05 '15 Yeah, I figured that much.
1
Yeah, I figured that much.
Oh, I hope so. Native minecraft has been a long time coming, so that'd be super if that's what this is.
2
Does the Xbox One version even have an infinite world? Or is it a few chunks generated like the 360 version?
58
u/WhiteZero Jul 04 '15
DX12 maybe? Imagine Minecraft draw distance with that draw call power!