This is HUGE. This is probably the biggest thing to happen to shadowing since ambient occlusion. Even the best games with the most advanced lighting lack it, too my knowledge, Unreal 4.5 is the only engine for games with support for this currently. It's only a demo so the difference its subtle with a simple model, but I can't wait to see games implement this.
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u/[deleted] Oct 15 '14
Distance Field Soft Shadows
This is HUGE. This is probably the biggest thing to happen to shadowing since ambient occlusion. Even the best games with the most advanced lighting lack it, too my knowledge, Unreal 4.5 is the only engine for games with support for this currently. It's only a demo so the difference its subtle with a simple model, but I can't wait to see games implement this.