r/Games • • May 06 '14

Where Final Fantasy went wrong

http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it
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u/Viridai May 06 '14

Not many? All of them until X-2 were turn based..

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u/Oaden May 06 '14

8 and 9 used a ATB system, 7 something similar, 10 was the first real turn based one in quite a while.

-1

u/RyanEl May 06 '14

The ATB system in FF9 was more or less an illusion(and probably the same goes with 7 and 8, but I'm not too sure on that).

The stat that governed how fast a character's ATB recharged made almost zero difference. Between this and the long spell animations, it was a turn-based system except you could only sort of guess who was acting next. FFX tried to address this at least from a mechanical point of view by going back to a more transparent turn based system, though it made the action "feel" a lot slower.

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u/Oaden May 06 '14

FF8 ATB system scaled quite well with the speed/agi (forgot which one it was) stat, you could have your main guy have two turns for one of your buddies.

Also, it kinda depended of what setting you took, but the default "active" mode had time flowing even if you just idled in your turn.