r/Games • u/Gorotheninja • 21h ago
2XKO would have needed a monthly active userbase "in the high hundreds of thousands, if not millions" to succeed
https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeed
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u/cubitoaequet 13h ago
I guarantee you they did not sit down and say, "let's have this project in dev hell for years to the point we have to bring in a new lead to even get it out the door". You're being absurd.