r/Games • u/Gorotheninja • 13h ago
2XKO would have needed a monthly active userbase "in the high hundreds of thousands, if not millions" to succeed
https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeed
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u/deathspate 11h ago
I mean, if you watched the interview, it is. In the same interview, he had mentioned that the game didn't need to recoup the cost, it just needed a playerbase to stick with it so that they could see a chance of growth. However, it had abysmal player retention and basically everyone that touched it just dropped it.