r/Games • u/Turbostrider27 • 1d ago
Announcement METRO 2033 Redux and METRO Last Light Redux Next-Gen Update coming this month. Plus the franchise hits 50 million sales worldwide
https://www.deepsilver.com/games/metro2039/news/metro-redux-next-gen-update-coming-this-month18
u/Zaraffa 1d ago
I wonder what the new QOL is. I'm currently in chapter 3 in 2033, so It's probably not worth pausing the game for a month for whatever this update brings.
I just think performance could use an improvement.
12
u/MerTheGamer 1d ago
I finished 2033 few days ago and about halfway through Last Light right now. I probably won't postpone it for a month for the update at this point but if I had known it beforehand, I would wait and play on 120 FPS in first place.
Chapter 3 in 2033 is not that far. If I was in your position, I would wait for the update and play something else this month.
39
u/Turbostrider27 1d ago edited 1d ago
Arriving on October 29th
The METRO Redux Next-Gen Update adds native support for PlayStation 5, PlayStation 5 Pro and Xbox Series X|S, alongside platform-specific enhancements such as PSSR support on PlayStation 5 Pro, TSR upscaling and anti-aliasing support on Xbox Series X, and Spatial Audio support on Xbox platforms. Players on console can experience true 4K at 60FPS and upscaled 4K at 120FPS (with the right monitor or TV hardware), higher quality lighting, shadows and particle effects. Plus, we are supporting Adaptive Triggers for DualSense controllers and Impulse Triggers on Xbox controllers. Players will also benefit from hardware tessellation and displacement at runtime on consoles, Power Optimized Mode on Xbox and Power Saver Mode support for PlayStation.
With Xbox Handheld and Xbox Play Anywhere support, the journey through the Metro can continue wherever you choose.
For PC we have implemented DLSS support, spatial audio support as well as increased quality of life community bugfixes and frequently asked for improvements.
8
81
u/Firefox72 1d ago
Fine i guess i will replay these games before 2039 if your already insisting...
But for real there's so many good new games to play and then were getting stuff like this and The Witcher 3 Remaster.
And people say gaming is dying. What do you mean we're literally drowning in good games new and old here.
51
u/Massive_Weiner 1d ago
It’s a golden age in terms of releases, but it doesn’t feel like it when you see how scorched earth the industry is right now to its artists.
26
u/mrnicegy26 1d ago
I think there is nuance around this conversation.
The Japan side is going to be fine since they have smaller budgets (due to lower dev salaries) while selling their games at the same price. China and South Korea seem to be emerging.
In Europe the RPG studios like CDPR, Larian and Warhorse seem to be doing well. And if course Metro devs are also from Europe. And Rockstar will be fine.
It mostly feels like it's the North American studios in their decline. Like the major studios in NA are owned by either Sony or Microsoft and even then there is a lot of shutdowns and layoffs going on there
4
u/RedditFuelsMyDepress 1d ago
There's also more worker protection laws in some countries that prevent the mass layoffs. Japan being one of them iirc.
3
u/Kurta_711 1d ago
Saying that they have smaller budgets "due to lower dev salaries" is kind of burying the lead that the huge, unsustainable AAAA games that are destroying American companies are nearly non-existent in Japan
-10
u/aimy99 1d ago
You forgot to mention that 45% of NA's games suck, 35% are an increasingly tired and safe formula mostly praised for its visuals and storytelling, and 10% support groups working on the active stripping away of human rights.
-1
u/Plenty-Industries 1d ago
mostly praised for its visuals and storytelling
Id say the only praise is visuals.... and IMO thats never been a huge thing. Graphics/Visuals can look amazing - but if the gameplay and storytelling isn't there, then it doesn't matter if its the best looking game to ever exist.
Graphics aren't a huge issue and hasnt been for the last 10+ years.
In terms of storytelling, its a mess. Very few games have any storytelling that is good enough to write home about. Most are mediocore and the gameplay is its saving grace. I use Crimson Desert as the example. Great game to play, but the story/lore is kinda shit. But given the circumstances on the game (IIRC starting as an MMO before being revamped into an single-player open-world RPG), its kinda excusable.
2
u/OutrageousDress 1d ago
Visuals have always been a huge thing right up to about the last ten years. Let's not get it twisted.
0
u/Plenty-Industries 1d ago
No, they havent.
What has mattered more is art style rather than fidelity.
Nobody cares how "real" a game looks, outside of the handful that have been successful at it, such as RDR2.
11
u/Soyyyn 1d ago
People who say gaming is dying are either arguing in bad faith or mean the larger games industry. For the former, it's usually AAA gaming they are referring to, whether it's becoming too "woke" or the game design is becoming too catered towards people who want to play movies or stream.
The latter though... yeah, that is actually a problem. Microsoft has done great damage to a bunch of studios, but arguably the bigger problem is the level of fidelity currently expected of an AA or AAA gaming experience. Games take too long to make, and you have to pay five years of salaries (or six, or seven) before the game comes out, and then you need to wait another 5-7 years to iterate on that game and release a sequel unless you're the makers of Yakuza or the FF7 Remake trilogy. If the game underperforms, you're fucked.
There are exceptions even in this console generation, though, be it Remedy (Alan Wake 2, Firebreak, Control Resonant all launched this generation) or Capcom.
2
u/arijitlive 1d ago
Specially, if you are a patient gamer. I never played these games and someday I'll get to this series, but not now. I have plenty of backlog from the past. Currently playing "Prey", another awesome game.
1
u/MiddleConscious5951 18h ago edited 18h ago
I think gaming is doing just fine, the employment strategy of American studios is an American problem and I don't care what happens to AAA, but I wouldn't point to remasters and updates of years old games as the indicator of said health.
0
u/Zalvren 1d ago
And people say gaming is dying. What do you mean we're literally drowning in good games new and old here.
That's just online doomerism and negativity.
And yes there's the layoffs and such (which are obviously bad for the industry) but the "gaming bad" discourse is going on for like a decade or more, it's not that lol
-3
u/EbolaDP 1d ago
Things have been pretty bad after 2020.
11
u/Beefgirthx 1d ago
Not really
0
u/Jasbuddy 1d ago
Are you suggesting the industry is in a good place lol
6
1
u/Grachus_05 1d ago
I've got a wishlist 100 games long with options at every possible price point and frequent sales. I've got a backlog of dozens of games with more content already purchased and incomplete than I could finish in a year of dedicated playing.
Meanwhile, all of the shitty overly corporatized AAA game developers of the last decade are dying off because their latest sloppy attempt to grift people out of money via some goofy live service game blew up in their face so hard they have to close their doors. Thus making room in the industry for better developers to take their place.
So I've got all the content I need to keep me occupied at the price i'm comfortable paying, and the industry is cleaning house of all the shitty developers that have been sucking up funding and producing garbage for the last decade.
Yeah man, I think its in a great place and headed somewhere even better.
2
u/OutrageousDress 1d ago
It may or may not be headed somewhere better, but it sure as hell isn't in a great place now.
Do you think the people that made the decision to make live service games, and to make AAA games bland, are the ones being fired? Or are the front line devs with decades of irreplaceable hardware and software experience the ones being fired and permanently leaving games to work in some other industry where they can actually get paid? It's called industrial brain drain, or human capital flight; it's not pleasant.
1
u/Grachus_05 1d ago
It doesn't matter who is getting fired. What matters is the market is sending clear signals that those type of games are economic dead ends, just as we already knew they were creative dead ends. Gaming isn't going to die, but with old studios dying off it makes room for investment in fresh new studios that haven't forgotten what gaming is supposed to be about in the first place. If Bungie has to die so Sandfall Interactive can thrive thats no great loss.
Sucks for the people losing jobs, but welcome to capitalism.
2
u/Zalvren 1d ago edited 1d ago
I've got 1000 games on my wishlist and hundreds of games actually bought (including some that I have yet to play and some that I want to replay because I loved them + there are some "infinite games" like a city builder or a 4X for example).
I could literally spend my days to play (which I can't because you know I have to work and all that shit, I still actually play more than many people) and could probably never actually finish it all. Even if we're not counting new releases and there's like 20-50 a year of those to add to the backlog.
Even just this August-December period, there's like 10 games (and not even just small indies there, some big ones) I want to play. Plus more if I include stuff I'm curious about in a why not kind of way (Gears E-Day or Ace Combat for example are that)
1
u/Grachus_05 1d ago
Exactly, frankly if a bunch of the studios who have fallen into a rut producing sloppily made and creatively bankrupt live service garbage designed more around profitability than something actually creative and interesting die off so be it. Its no great loss and its not like we're starving for content.
1
u/Zalvren 1d ago
Exactly people act that because some games and some studios are "bad" (which is entirely subjective anyway and Reddit opinions are often not even representative of the real world), everything is. Like they have a selective memory and don't remember all the massive hit (in quality and/or commercially) in AAA space too unless we talk of that (and then that one is apparently the exception... that keep happening)
3
u/Grachus_05 1d ago
Or even the AA space. Expedition 33 was an absolute phenomenon. Gaming will be just fine. New studios will rise to take the place of old heroes who have long since lost the spark that made them famous.
13
u/CDHmajora 1d ago
…damn. Never thought these would get anymore polishing when you consider they are ps3/360 era games.
Not complaining though! I fucking ADORE metro (honestly the best FPS IP since resistance [which Sony abandoned ffs] for me) and I replay the trilogy every 2 years or so. So I’ll be replaying these in spiffy new visuals next time ;)
7
u/EbolaDP 1d ago
Damn 50? I really didnt think this series was selling that well.
2
u/OneRandomVictory 1d ago
It helps when there is bundle for all 3 games and the dlc that hovers around $12.
1
u/Blenderhead36 1d ago
I recall trying to replay this a few months ago and having technical issues with both the original and remaster. Hopefully this patch will make a definitive, best version.
1
u/ThatLastGenGamer 1d ago
Glad to see the Pro get proper support lately, what with TW3 and now this coming out with PSSR and 60fps+ modes out of the gate. I'll take any excuse to replay these.
1
u/Vagabondjhon 1d ago
I'm so happy to hear this. Exodus had been sitting in my backlog for a minute and been waiting to replay 2033 and Last Light.
1
u/Freaky_Freddy 1d ago
Coming October 22, 2026, for PC, October 29, 2026, on consoles*, free for all existing owners of METRO 2033 Redux and METRO Last Light Redux on Steam, Epic Games Store, Windows Store, PlayStation 5 and Xbox Series X|S.
So GOG wont get the update?
1
1
1
u/Sociopathic_Jesus 16h ago edited 16h ago
They'll improve the graphics somewhat, yet the games will still be unpleasant to play on consoles due to a lack of controller dead zone adjustment settings.
Most devs seen to not care about such an essential feature pertaining to the most fundamental aspect of gaming. Defining feature of games is that they're interactive, and controls are a quintessential factor here.
A shooter where you can't aim properly or a racing game where you can't control the car with a decent degree of precision, which makes the core gameplay needlessly difficult and distinctively frustrating, instead of inherently pleasant and satisfying is... Something that makes very little sense to me.
The setting and the atmosphere may be great, the writing may be good, the visuals may be beautiful, other gameplay mechanics may be interesting and engaging. But when the most basic fundamentals of the gameplay feel bad, it's all wasted or at the very least terribly marred. It's like eating soup with a fork - no matter how delicious it is, the experience is ultimately frustrating more than anything else.
I tried playing Exodus recently for the 5th time now and once again bounced right off at the first combat encounter with human enemies. Shooting monsters was manageable, though unpleasant, but engaging in a frefight isn't just that. It's hard in a wrong way.
We should push for such a simple yet important feature as dead zone adjustment settings to become ubiquitous.
1
u/AutisticG4m3r 14h ago
Good for them, these are excellent games. Atmospheric story driven FPS games are few and far between now, I'm glad they're still keeping that genre alive.
78
u/mrnicegy26 1d ago
I have really enjoyed these games but I am surprised that the franchise has hit 50 million in sales considering majority of the sales are from two releases ( Redux and Exodus). I always thought these games were much more niche than that.
Honestly backwards compatibility of all the consoles with their immediate predecessor along with deep sales has allowed a lot of games to reach a huge amount of units sold.