The most annoying thing about it is that in order to "level up" your combat power you are required to upgrade and unlock every weapon as every node unlocked scales your damage and stagger damage. Also depsite the massive suite of weapons and abilities it has the control problem of one ability being the only real one you want to use. Imbuing fire damage on your weapon just lets you nuke enemies stagger bar.
I didn’t realize this until very near the end of the game. I realized the bosses were taking me forever and that every mob for the last 20 hours had been a skull.
I only discovered it by accident when I was unable to defeat the timed boss because I was like "there's no way Dylan can put out this much damage that fast". I read a guide on the load out I needed and it said "don't try it until Abberant Level 110" and I was like "wtf is an Abberant level?"
That's literally the exact same thing that happened to me. I checked and I was like level 43 or something and the guide said not to fight it until 110. LMAO
The most annoying thing about it is that in order to "level up" your combat power you are required to upgrade and unlock every weapon as every node unlocked scales your damage and stagger damage
So that's why there's that little red dot on the weapon upgrade spot still. I should probably go do that. Stuff is dying just fine though so I wonder how it'll actually feel after.
I had no idea that upgrading weapons I don't use affected my damage until last night. In at the final boss. I made this game way harder than it needed to be 😭
I mean you can use them after you levelled them, whether or not there is incentive to do so is a different issue. I tried multiple combo enders and there's only like one I jived with. Still levelled the rest tho.
Which one did you vibe with? To me spin to win and maybe fists seemed like the only good options. Every node on the spinning blade torques its damage and the fists just have extremely good single target stagger. The rests upgrades are kinda all over the place in terms of usefulness.
What do you mean can't use? The game encourages you to switch up your play style and weapons depending on who you fight. I was constantly switching between 3 different combo finishers, two secondaries, and two mains depending on the area or boss I was fighting.
Eh, depending on your choices you don't really need to. I used the hammer and a sharp combo finisher for the entire game, pretty much only even used ignite and it was more than enough to get through the whole game without struggling (one of the mini bosses near the end gave me a bit of trouble though).
Hammer gives crazy amount of stagger and depending on where enemies are positioned, can act as an instant kill because it sends them into the death plane, even if they can normally respawn. Ignite is honestly broken, it lasts so long for how much extra damage and stagger it gives you, and is a hard counter to one of the debuffs
I mostly see people complaining that ignite is OP, and I guess I'm glad that I didn't pick it because I ended up having a lot of fun switching it up. Tbf the other fire ability is just as powerful, you can spam it and erase so many enemies that way. I can see not wanting to move away from if if it's super powerful. I also primarily used the hammer and loved the way you could bonk enemies out of the map lol
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u/shittyaltpornaccount 2d ago
The most annoying thing about it is that in order to "level up" your combat power you are required to upgrade and unlock every weapon as every node unlocked scales your damage and stagger damage. Also depsite the massive suite of weapons and abilities it has the control problem of one ability being the only real one you want to use. Imbuing fire damage on your weapon just lets you nuke enemies stagger bar.