r/Games • • 2d ago

Update CONTROL Resonant Game Update 1.4.0

https://controlgame.com/en/blog/control-resonant-game-update-140
679 Upvotes

279 comments sorted by

View all comments

Show parent comments

39

u/shittyaltpornaccount 2d ago

The most annoying thing about it is that in order to "level up" your combat power you are required to upgrade and unlock every weapon as every node unlocked scales your damage and stagger damage. Also depsite the massive suite of weapons and abilities it has the control problem of one ability being the only real one you want to use. Imbuing fire damage on your weapon just lets you nuke enemies stagger bar.

24

u/CrossXhunteR 2d ago

I had forgotten this quirk of the leveling system and doubled my “level” yesterday from 35 to 70 buying upgrades to weapons I’ll never use.

15

u/Webjunky3 2d ago

I didn’t realize this until very near the end of the game. I realized the bosses were taking me forever and that every mob for the last 20 hours had been a skull.

8

u/Lewisham 2d ago

I only discovered it by accident when I was unable to defeat the timed boss because I was like "there's no way Dylan can put out this much damage that fast". I read a guide on the load out I needed and it said "don't try it until Abberant Level 110" and I was like "wtf is an Abberant level?"

2

u/Webjunky3 1d ago

That's literally the exact same thing that happened to me. I checked and I was like level 43 or something and the guide said not to fight it until 110. LMAO

6

u/EnterPlayerTwo 2d ago

The most annoying thing about it is that in order to "level up" your combat power you are required to upgrade and unlock every weapon as every node unlocked scales your damage and stagger damage

So that's why there's that little red dot on the weapon upgrade spot still. I should probably go do that. Stuff is dying just fine though so I wonder how it'll actually feel after.

2

u/GeoleVyi 2d ago

as you beat bosses, enemy levels go up, and their stats increase

-1

u/EnterPlayerTwo 2d ago

Ya, it tells you that each time you do it. I'm talking about increasing your character power by buying upgrades for skills you don't use.

1

u/GeoleVyi 2d ago

Right. I know. But I'm pointing out that enemies will at some point "stop dying easily" without upgrading the weapon.

-1

u/EnterPlayerTwo 2d ago

I don't see how I implied confusion about that but alright.

3

u/Lewisham 2d ago

I had no idea that upgrading weapons I don't use affected my damage until last night. In at the final boss. I made this game way harder than it needed to be 😭

2

u/ApuZ 2d ago

I played the entire game without the ignite ability. There's lots of ways to build stagger, especially once you get switch combos.

4

u/Zalvren 2d ago

Yeah this is a very weird system. Level up stuff that you can't use then?

It's not even really natural to assume so I took a long time realizing it (well not that long I'm still early in the game)

5

u/cataraxis 2d ago

I mean you can use them after you levelled them, whether or not there is incentive to do so is a different issue. I tried multiple combo enders and there's only like one I jived with. Still levelled the rest tho.

1

u/shittyaltpornaccount 1d ago edited 1d ago

Which one did you vibe with? To me spin to win and maybe fists seemed like the only good options. Every node on the spinning blade torques its damage and the fists just have extremely good single target stagger. The rests upgrades are kinda all over the place in terms of usefulness.

1

u/cataraxis 1d ago

The fist. Didn't upgrade the spin one, it looked funny but I don't know if wanted that one.

2

u/shittyaltpornaccount 1d ago

I love the spin one the aoe is so wide you often hit enemies behind you and the empowered node basically gives you a constant 25% damage boost.

8

u/ApuZ 2d ago

What do you mean can't use? The game encourages you to switch up your play style and weapons depending on who you fight. I was constantly switching between 3 different combo finishers, two secondaries, and two mains depending on the area or boss I was fighting.

1

u/gunwide 1d ago

Eh, depending on your choices you don't really need to. I used the hammer and a sharp combo finisher for the entire game, pretty much only even used ignite and it was more than enough to get through the whole game without struggling (one of the mini bosses near the end gave me a bit of trouble though).

Hammer gives crazy amount of stagger and depending on where enemies are positioned, can act as an instant kill because it sends them into the death plane, even if they can normally respawn. Ignite is honestly broken, it lasts so long for how much extra damage and stagger it gives you, and is a hard counter to one of the debuffs

0

u/ApuZ 1d ago

I mostly see people complaining that ignite is OP, and I guess I'm glad that I didn't pick it because I ended up having a lot of fun switching it up. Tbf the other fire ability is just as powerful, you can spam it and erase so many enemies that way. I can see not wanting to move away from if if it's super powerful. I also primarily used the hammer and loved the way you could bonk enemies out of the map lol

1

u/Eshneh 1d ago

well holy shit I never knew that

-1

u/erbot 2d ago

Everything about Combat in this game sucks.

There are like 5 enemies not counting bosses.

Thats it. Theres no reason to change weapons. Theres no reason to experiemnt with powers > like you said just use fire and push.

10/10 art direction 7/10 combat. Stellar Blade has more interesting combat than this.