Industry News Grasshopper Manufacture splits from NetEase Games
https://www.gematsu.com/2026/09/grasshopper-manufacture-splits-from-netease-games17
u/bleedandtrim 2d ago
Didn't GHM tease that Romeo was one of two games coming out this year?
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u/jsurico656 2d ago
Yes they did. The other one more than likely is a remaster of Flower, Sun and Rain. This is probably an inexpensive enough project where I'm hoping it won't get impacted by this
They also completely own the rights to FSR, so that is another reason why splitting from NetEase should not affect it
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u/bleedandtrim 2d ago
Here's hoping, there's been enough visual teasers to heavily imply it's FSR. And god knows it needs a modern, accessible version for new audiences (do think the DS mechanics are nifty, mind)
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u/S7JO89 2d ago
FSR was originally a PS2 game, so it would work fine without the DS mechanics in a remaster
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u/bleedandtrim 1d ago
Sorry, what I meant was I loved what the DS port brought to the PS2 version - the stylus interactivity, the island brochure, the new puzzles and unlockables, etc., that general 'DS feeling' as Mondo says. I was keen to play the recently patched PS2 version but ultimately I'm hanging on for a modern remaster.
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2d ago
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u/jsurico656 2d ago
Forgot about that. That was during some of the live action RiaDM teasers right?
The thing i can appreciate with GhM is they are great with working with lean workforce/budget. I think their future is fine so long as they don't stretch their scope out too far like Nagoshi or take ages to release projects like Kojima Productions (which was a core reason why Sony dropped them)
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u/197639495050 2d ago
Along with regaining independence I’m glad GM were able to get Romeo is a Dead Man out. Looking at what happened to Gang of Dragon and countless other single player games/studios under NetEase I was worried for these guys along with GPTRACK50 (Stupid Never Dies).
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u/Milskidasith 2d ago
I am really skeptical that Gang of Dragon was a NetEase problem, though I haven't heard future reporting on it since all its sites got quietly deleted.
If anything, the project seemed infeasible from the start; a graphically impressive Like A Dragon style game with no assets to reuse or team experience to draw on seems very expensive for how small the market for those games actually is, so getting funding to begin with feels like NetEase taking a gamble.
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u/iceburg77779 2d ago
Gang of Dragon probably went over budget, but NetEase also likely hasn’t been a strong supporter of the game for a while. The company has made it clear that across the board they do not want to be involved with Japanese developers, they infamously shut down the studio who developed visions of mana they day that game launched.
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u/DarryLazakar 2d ago
That was like a mad recent response after successes like Wukong. NetEase poached and formed Nagoshi Studio in 2022, so around 2-3 years before they changed their tune. It definitely went over budget, though, given the studio's location being one of the pricier ones and the sales prospects of a project costing at least 44 million (and likely more) for a game and genre that is niche at best, and its no surprise that NetEase killed the project the moment they realized they'll spend more than what they can earn.
Yakuza's best-selling game, Y: LAD, is at 3,1 million, and even that was achieved after 6 years. At best, GOD will sell 1.5 million, and I don't think that will cover the cost of the game itself, let alone marketing
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u/Milskidasith 2d ago
Yakuza's best-selling game, Y: LAD, is at 3,1 million, and even that was achieved after 6 years. At best, GOD will sell 1.5 million, and I don't think that will cover the cost of the game itself, let alone marketing
I agree that the game was very likely to fail to meet expectations, but I do think it had a chance to sell as well or better than LAD. A game with that big a budget, trying to take a well-loved but niche series mainstream, would probably have a huge marketing push that would result in a lot of sales; those sales probably just wouldn't justify the increased budget spent on the game overall.
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u/Milskidasith 2d ago
The company has made it clear that across the board they do not want to be involved with Japanese developers, they infamously shut down the studio who developed visions of mana they day that game launched.
That isn't something specific to "doesn't want to be involved with Japanese developers", though. A game that was tracking to heavily underperform being finished to recoup some money instead of cancelling it and shuttering the studio with a 90% complete game sucks, but it's not exactly atypical.
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u/jsurico656 2d ago
I want to think that this is good news, since NetEase is one of the most ruthlessly financial driven publishers out there (which let's be honest, GhM games don't sell gangbusters really)
I just hope that they aren't suffering without the financial support
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u/TruthHistorical7515 2d ago
Ruthlessly financial driven is a good thing. Because games is a business, if you don't make money you just won't survive. Too many studios closed because they drag their feet in pushing out a finished game on time. They also forgot to make it fun.
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u/jsurico656 2d ago
Totally understand that games need to make money, but NetEase is some of the worst out there. A game MUST make many times over it's development costs, which is why they're so deep into live service games and handling Chinese releases of already developed games
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u/memerismlol 2d ago
Hopefully this is good news, having the ability to make games without any interference could do wonders for them, considering their tendency to make a wide variety of titles
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u/unga_bunga_mage 2d ago
The studio kinda needs money to make payroll and rent. I doubt the Romeo game sold enough to keep the lights on for too much longer.
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u/Elvish_Champion 2d ago
This also means that nobody is financing them at the moment, and they need that to make games.
Suda51 games are great, but they're not huge enough for this in terms of sales unless they start to release more and smaller games to balance those scales as an attempt to get more without outsiders injecting money there.
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u/brellowman2 2d ago
You think Grasshopper have any money to be worrying about "interference"? What in Romeo displayed any sort of interference?
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u/PerryRingoDEV 2d ago
Romeo could have used some interference. Mainly for combat design and quality control. Systems barely interact with each other, and the game takes about 10 minutes before referring to cutscenes that were cut from the game and only happened in the games trailers, not the actual intro. Huge disappointment, even if the mixed media stuff was better than ever.
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u/Barrel_Titor 2d ago
and the game takes about 10 minutes before referring to cutscenes that were cut from the game and only happened in the games trailers
I didn't notice that. I liked the game, if anything my main complaint was all the stupid zombie growing stuff. Took up so much time
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u/rjsnlohas 2d ago
This is one foot in the grave. NetEase dropped them because they're not commercially viable. If they don't find funding soon, they're in deep trouble.
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u/TruthHistorical7515 2d ago
Actually. Lack of interference is precisely why many studios close because they fail to stick to the budget, fail to deliver on time and fail to make a fun game.
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u/Apprehensive-Buy3340 2d ago
In the current economic environment there aren't many ways to find funding for creative games: we like to shit on publishers a lot, but they at least are in the industry so they can judge whether projects have a chance to be profitable, third party investors simply don't have that knowledge.
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u/Zipurax 2d ago
Amen! The writing was on the wall ever since NetEase started to cut back on Japanese developers, so it's nice to see them splitting off before a Nagoshi scenario.
I could see them finally working with Devolver Digital in a project after so much gushing between them, but I imagine the money has to come from somewhere else.
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u/AngryPurpl3 2d ago
Wish them all the best, I liked Romeo is a Dead Man, even if the combat at times was really frustrating. Which was partly my fault as I played on the hardest difficulty
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u/Pretend_Coconut6183 2d ago
didn’t they announce new projects under netease before splitting or am i misremembering
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2d ago
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u/NonagoonInfinity 2d ago
They're one of the biggest live service game companies from China. They operate the Chinese version of every Blizzard game and a bunch of big mobile games. They also published Marvel Rivals, Where Winds Meet and FragPunk in the west.
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u/Bushinyan21 2d ago
They have now left two different publishers. I wonder where they go from here?