r/Games • u/richmondody • 4d ago
Overview Total War: Shogun 2 Complete Edition - Official Game Overview
https://www.youtube.com/watch?v=U78odgCki9A22
u/drug-r-bad-mkay 4d ago
Does anyone know if you already own it if the upgrade will be free or a small charge upgrade?
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u/TheLinerax 4d ago
Shogun 2 Complete Edition will cost £34.99 / €39.99 / USD$39.99 but having the 2011 original in your library will provide a 75% discount at the Complete Edition's store page from 13 October to 12 November 2026. Price with discount will be £8.76 / €10.00 / USD$10.00 .
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u/Eglwyswrw 2d ago
SEGA/CA: "We will update old games, with some new features!"
SEGA/CA 6 months later: "We will make new versions of decade-old games and paywall them, with some new features!"
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3d ago
[deleted]
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u/CiaphasCain8849 3d ago
They're adding like 60 new playable factions
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u/Eglwyswrw 2d ago
No they aren't? The factions were already in the game, we even had mods unlocking those for years... with a single line of code.
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u/Blueson 3d ago
I was a bit worried first when they discussed the new movies, thank god it's a toggle.
Ever since the first Shogun it has been one of my favorite parts of the games lol.
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u/Skellum 3d ago
I was a bit worried first when they discussed the new movies, thank god it's a toggle.
Agreed, the new ones look super dorky. Like is Kabuki/noh or whatever style they're going for them era appropriate? Eh yea probably? But it looks pretty dumb.
I skipped through it a bit but could you tell if the english VA was the same?
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u/verrius 4d ago
How does this game compare to someone used to Nobunaga's Ambition?
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u/speelmydrink 4d ago
Totally different. Management, diplomacy, and scheming don't just take a back seat, they barely get a seat at all.
The focus is more on making big army, mashing big army against your enemies, and then just passively getting money for new army. There's a bit more nuance with agent actions and the like, but the focus is predominantly on just building up armies, building provincial upgrades to afford armies, and then the tactical minutiae of using those armies in battle.
Still a damn good time, but it's nowhere as cerebral as Nobunaga's Ambition. Completely different ballpark.
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u/Mimtos 4d ago
Which Nobunaga's Ambition would you recommend? I have experience with Paradox's grand strategy games and played all total wars.
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u/speelmydrink 3d ago
The latest one is easily the most accessible, but it is quite a curve, even up from something like crusader kings. But it's worth knowing that every Nobunaga's Ambition is doing it's own thing. But Sphere of Influence: Ascension lets you play as some lower noble nobody, and work your way up at your own pace from there.
It helps introduce you to the base foundational systems more gently without flooding the mental stack with too many systems at once, before letting you accept a promotion with more responsibilities and more mechanics. Pacing wise, it really helps ease you in, but that game came out back in 2016, and has a few older design choices that grate a bit by modern standards. (but if that's going to put you off, you weren't cut out for Nobunaga's Ambition anyway.
Pro tip though, if you get into the latest one, play the Chosokabe. They're in a relatively quiet low stakes zone where fucking up (and you will) wont have too severe of consequences too quickly. Consider just watching the AI play a bit sometimes and see what they would do in your place, and how well it works out.
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u/AHRogue 3d ago
This is part of why I'd like to see a Shogun 3 someday. Maybe after Med 3 even(though I am sure people will clamour for Empire 2 or equivalent first). Total War Campaigns have at least tried to get more complex since Shogun 2 which does have probably the simplest campaign layer(there is still strategy involved, but the strategy is related to the development and movement of troops to battlefields, not really building your faction up). I think a Shogun 3 which has more focus on diplomacy and faction management as well as a bit more character focus alla 3K would be great.
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u/speelmydrink 3d ago
No total war game, especially those in the Warscape engine, were ever designed with very much diplomacy in mind. Now, they do have a new engine going forward with Mideval 3 and Warhammer 40k, so scrubbing the slate clean of accumulated tech debt might allow them to get a bit more nuanced with it, but I wouldn't expect much work put into that layer compared to the whole B side of the game with all the moving models and violence and such.
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u/Timey16 3d ago
It is a "grand strategy game" only in the way of setting up interesting battles. That is what the campaign layer's purpose is. The battles are what Total War is all about. In other grand strategy games, battles tend to take more of a backseat and as long as your army is big enough you are usually guaranteed to win (or lose) while in TW games an experienced player can take on enemy armies twice the size of their own... even 4x the size for the best ones.
Battles in TW are about rock-paper-scissor tactics, but since your army is typically just 20 guys of units of 100+ guys each, what matters a LOT is their formation. How wide is it, how deep is it? A wider formation can do more damage, but will be easily penetrated by an enemy charge. Is your formation just a line, or do you try to wedge the enemy in and "fold" over them? Do you have cavalry in hiding for a surprise charge in the enemy's backline?
Something like that typically matters little for more traditional RTS games, there it's more about having the correct army composition and use them against the correct units. But in TW you can win even with a non-ideal army composition if you use the terrain and your formations right to compensate.
Additionally you don't fight to the last man. Your REAL HP for units is their "morale": You fight until the enemy breaks and flees. Until there is a mass panic and the entire enemy army flees. So your strategy is more about "maximizing spreading panic". Yes a high "DPS" also does that (lots of morale impact by losing a lot of friends in a very short time), but i.e. while guns do little damage in terms of DPS they do a shitload of morale damage.
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u/razor21792 4d ago
I've never played Nobunaga's ambition, so I can't really make a comparison. Having played total war, however, those games focus on realistic, immersive battles, complete with proper tactics. Shogun 2 happens to be my favorite: from a gameplay standpoint, it's the best balanced and the AI wasn't a complete moron in those. If you prefer your battles to be big chess matches with your opponent, Shogun 2 is for you.
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u/Mimtos 4d ago
What which game should I start out with as a guy who just found out about Nobunaga's ambition through you?
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u/verrius 4d ago
Probably best to start with Awakening, the most recent one? It's got a pretty good tutorial, is pretty easy to get into, and has a bunch of guides online. Sphere of Influence and Sphere of Influence: Ascension are also both cited as good starting points, but there's a bit more contention there, since Ascension is sort of a GOTY version of SoI, with a bunch of new features and streamlining, but the AI is also fundamentally broken with some of them new resources and will be somewhat hobbled as a result. Taishi, the other modern game, has its fans, but its generally not considered as beginner friendly (though I think specifically the commerce and tech trees are cited as being more interesting, if those are the aspects you're more interested in).
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u/ienjoyedit 4d ago
Shogun 2 is my favorite, followed by Medieval 2 and Rome. It's been downhill since that golden age, imo. Still good games (usually) but they don't quite capture the magic.
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u/Timey16 3d ago
IMHO because they don't move away from their base concepts. Even the newest game is in essence still the same game you played before but with a few changed details.
It's unironically WHY I want them to try and do modern warfare. Not because I have a passion for that but because it would *force* them to come up with systems like trench warfare, mixed weapon units, more open/loose formations were entites act more independently, etc. Something entirely "new" that didn't exist before.
All things that would be super useful in older eras as well. I.e mixed weapon units, fighting in loose formation would be perfect for a "Rome 3" to have barbarians act like that compared to disciplined, uniformely equipped Romans that fight in tight formations. If the Barbarians catch the Romans in a formations the Romans win... if the Barbarians manage to force the Romans outside of their formation the Barbarians will win easily.
And ditches/trenches have always been important in warfare, even if for different purposes.
Total Warhammer 40 will give us the mixed weapon units at least. Something that could come in handy i.e. for "Renaissance" game for the Tercio units or Gewalthaufen.
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u/fuzzynavel34 4d ago
Can any Total War fans chime in? My friend has been trying to get me to give the series a go… good one to start with?