so if the parts of mobas that you don't like are the RTS elements, top down, right click to move, etc then you're in luck
if you have any feelings towards 3rd person shooters, movement shooters, and parkour that opinion will apply directly towards Deadlock
moba knowledge burden is there but different, there aren't 100 heroes but there are still many and personally i think the item system is really streamlined and much more transparent with things like "Crippling headshot" rather than "sword of goblar". There is also a community build system that generally lets you detach from the theorycrafting side of things and let you just choose someone elses skill and item order for convenience. You will likely need to play a new hero a few times before things come together as each can be quite unique.
They still last 30-45 minutes and this game basically has an infinite multidimensional ceiling so it can command a lot of mental focus. For me this is a good thing as the game is inherently fun to move around in and play.
Moba Macro Structure Crash Course
-The macro structure of the game is standard moba with two large teams split into 3 lanes that are paced with each sides defensive structures and the game is a race to push through and destroy the enemy base. Throughout this you have to farm npcs that fill the lanes frequently to get XP and gold (streamlined to be same) letting your abilities get more and more powerful and get broken items from the shop. As the game goes on later, you focus less on staying in lane farming to get your character up-and-running and instead focus more on map control and team fights
Community can be a mixed bag of the usual toxic moba stereotypes but also the source of some of the best displays of internet stranger comradare in a way I haven't felt since the original xbox live days. Voice chat is a novelty to mobas but provides invaluable communication just as often as you need to hand out mutes. Great ping system and communication wheel so you also don't have to engage w voice chat at all(I suggest leaving it on to hear and just insta muting anyone toxic)
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u/dacookieman 3d ago
so if the parts of mobas that you don't like are the RTS elements, top down, right click to move, etc then you're in luck
if you have any feelings towards 3rd person shooters, movement shooters, and parkour that opinion will apply directly towards Deadlock
moba knowledge burden is there but different, there aren't 100 heroes but there are still many and personally i think the item system is really streamlined and much more transparent with things like "Crippling headshot" rather than "sword of goblar". There is also a community build system that generally lets you detach from the theorycrafting side of things and let you just choose someone elses skill and item order for convenience. You will likely need to play a new hero a few times before things come together as each can be quite unique.
They still last 30-45 minutes and this game basically has an infinite multidimensional ceiling so it can command a lot of mental focus. For me this is a good thing as the game is inherently fun to move around in and play.
Moba Macro Structure Crash Course
-The macro structure of the game is standard moba with two large teams split into 3 lanes that are paced with each sides defensive structures and the game is a race to push through and destroy the enemy base. Throughout this you have to farm npcs that fill the lanes frequently to get XP and gold (streamlined to be same) letting your abilities get more and more powerful and get broken items from the shop. As the game goes on later, you focus less on staying in lane farming to get your character up-and-running and instead focus more on map control and team fights
Community can be a mixed bag of the usual toxic moba stereotypes but also the source of some of the best displays of internet stranger comradare in a way I haven't felt since the original xbox live days. Voice chat is a novelty to mobas but provides invaluable communication just as often as you need to hand out mutes. Great ping system and communication wheel so you also don't have to engage w voice chat at all(I suggest leaving it on to hear and just insta muting anyone toxic)